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Xs of Y – roguelike that names itself every run. Written in 4kLoC

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Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#32
post #12

Earlier quoted context omitted.

I see you haven't played Noita!

No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze: ─── Messages ─── Old man shuts the gate behind you. You hear him mutter "every time, I swear..." You must retrieve the Amulet of Lost Semicolons. You kill the rat! (sneak attack!) The rat squeals and dies! You wait. (x10) ᛜ ᚢ You kill the rat! (sneak attack!) ᛉ The rat squeals and dies! You hear muttering. ᛋ You hear muttering. You hear…

yeah. something is wrong. You don't even get to fight back.

Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#33
post #12

Earlier quoted context omitted.

I see you haven't played Noita!

No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze: ─── Messages ─── Old man shuts the gate behind you. You hear him mutter "every time, I swear..." You must retrieve the Amulet of Lost Semicolons. You kill the rat! (sneak attack!) The rat squeals and dies! You wait. (x10) ᛜ ᚢ You kill the rat! (sneak attack!) ᛉ The rat squeals and dies! You hear muttering. ᛋ You hear muttering. You hear…

Definitely a bug. I'll look into this at some point. Please note that this is not a finished game by any means. If anyone asked I'd call it a tech demo at this point :)

Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#38

Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.

Is this a troll comment? I don't see where the author used AI to generate the code and if you don't see the point of experimenting with technology, you're on the wrong website.

Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#39

Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.

I see your point but I like to think it's not as sloppy as you'd expect. This one is written in a programming language I've been making since 2021 and it's not a direct Brogue clone despite its looks.

Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#40

Earlier quoted context omitted.

No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze: ─── Messages ─── Old man shuts the gate behind you. You hear him mutter "every time, I swear..." You must retrieve the Amulet of Lost Semicolons. You kill the rat! (sneak attack!) The rat squeals and dies! You wait. (x10) ᛜ ᚢ You kill the rat! (sneak attack!) ᛉ The rat squeals and dies! You hear muttering. ᛋ You hear muttering. You hear…

Definitely a bug. I'll look into this at some point. Please note that this is not a finished game by any means. If anyone asked I'd call it a tech demo at this point :)

Seems to be that the sort function accepts a ternary predicate but then passes it to an implementation accepting a boolean one?
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