Found it a bit annoying having to press 'i' at the start in order to equip the dagger and armor that were on my backpack, but well done.
Xs of Y – roguelike that names itself every run. Written in 4kLoC
31–40 of 99 posts
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#32Earlier quoted context omitted.
I see you haven't played Noita!
No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze: ─── Messages ─── Old man shuts the gate behind you. You hear him mutter "every time, I swear..." You must retrieve the Amulet of Lost Semicolons. You kill the rat! (sneak attack!) The rat squeals and dies! You wait. (x10) ᛜ ᚢ You kill the rat! (sneak attack!) ᛉ The rat squeals and dies! You hear muttering. ᛋ You hear muttering. You hear…
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#33Earlier quoted context omitted.
I see you haven't played Noita!
No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze: ─── Messages ─── Old man shuts the gate behind you. You hear him mutter "every time, I swear..." You must retrieve the Amulet of Lost Semicolons. You kill the rat! (sneak attack!) The rat squeals and dies! You wait. (x10) ᛜ ᚢ You kill the rat! (sneak attack!) ᛉ The rat squeals and dies! You hear muttering. ᛋ You hear muttering. You hear…
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#34Found it a bit annoying having to press 'i' at the start in order to equip the dagger and armor that were on my backpack, but well done.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#35Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#36Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#37Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#38Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#39Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#40Earlier quoted context omitted.
No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze: ─── Messages ─── Old man shuts the gate behind you. You hear him mutter "every time, I swear..." You must retrieve the Amulet of Lost Semicolons. You kill the rat! (sneak attack!) The rat squeals and dies! You wait. (x10) ᛜ ᚢ You kill the rat! (sneak attack!) ᛉ The rat squeals and dies! You hear muttering. ᛋ You hear muttering. You hear…
Definitely a bug. I'll look into this at some point. Please note that this is not a finished game by any means. If anyone asked I'd call it a tech demo at this point :)