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The Farmer Was Replaced [video]

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Re: The Farmer Was Replaced [video]

#41
post #15

I played this: https://www.youtube.com/playlist?list=PLesViK53beXfFohR1I08S... Skip the first video. The early game is painful if you already know how to program (they gate things like variables, loops, and functions behind unlocks). And tbh I didn’t know how to make a video or use a microphone when I made that video. I just sat down one evening and played it - I had no idea it would resonate with people the way it d…

Fun to see you here - I discovered this game through your videos! I think despite the lack of raw "content", I got a LOT of playtime out of this game by trying to push higher on the leaderboards.

Re: The Farmer Was Replaced [video]

#42
post #41
post #15

I played this: https://www.youtube.com/playlist?list=PLesViK53beXfFohR1I08S... Skip the first video. The early game is painful if you already know how to program (they gate things like variables, loops, and functions behind unlocks). And tbh I didn’t know how to make a video or use a microphone when I made that video. I just sat down one evening and played it - I had no idea it would resonate with people the way it d…

Fun to see you here - I discovered this game through your videos! I think despite the lack of raw "content", I got a LOT of playtime out of this game by trying to push higher on the leaderboards.

Awesome!

I've considered trying to do some hyper optimisation, taking into account the number of cycles each instruction takes - it seems that a lot of people are interested in that.

That's not my natural style though. I've had plenty of criticism for not being performance sensitive, but that's not really how I unwind (although I do plenty of optimisation at work!).

It could be fun to explore ingame though.

Re: The Farmer Was Replaced [video]

#43
post #22
post #2

I played this! The quadcopter with the straw hat got me. Funny and great fun. At the end I was still full of ideas for optimizing my code and the dev was making breaking changes that would require a full rewrite (a good time guaranteed) but I was more compelled to go back to Factorio due to the Space Age expansion. The rest of this comment would be about Factorio but writing on HN does not help the factory to grow.

> the dev was making breaking changes that would require a full rewrite This is funny because I already get the feeling a lot with management sim / automation type games that I'm pretty close to doing the kind of thing I'd do at work, except only the fun parts and without getting paid. Often that's the reason I quit playing these types of games after a while - having to deal with migrating legacy code after breaking…

That's why I don't tend to play these games. I was about 5 hours into trs1000 when I was like man I could just learn GPU or fpga with a real editor instead but that would be useful. And stopped playing. With factorio I could be laying out circuit boards. So I did that instead.

Re: The Farmer Was Replaced [video]

#44
I did not play this (yet!), but just by watching this video I see how it overlaps with the coding games on https://code.org/en-US (Hour of Code!) in terms of having a code + gaming view to solve a challenge.

When I was teaching coding to kids, code.org was the to-go place besides using Scratch, to introduce coding patterns (mostly: conditional, loops).

An example is the famous Minecraft labyrinth [1]. There is also a Frozen themed one. If you have kids (~6y+), that's some fun way to get started instead of diving directly into actual code.

[1] https://studio.code.org/courses/mc/units/1/lessons/1/levels/...

Re: The Farmer Was Replaced [video]

#45
post #37

Earlier quoted context omitted.

To make a programming game true to life, it could have a prestige mechanic where you keep all your code/scripts, but the api introduces breaking changes and you have to rewrite. “Good job! Halfway through the workday on Thursday, some big brain engineer in a distant department has decided to change the order of for loop clauses in the interpreter, so now it’s “for variable declarations; variable modifications; condit…

Documentation should often be wrong. There should be five options for each piece of tooling, none of which quite work the same way, all of which have a fan-base singing their praises, and three of which have critical problems you probably won't find out about until you try them. Then the one you pick gets abandoned when you're part way done. (this feature only for the Javascript and Python DLC) Example farms should u…

It’s like you’re an omniscient narrator for my career.

Re: The Farmer Was Replaced [video]

#47
post #35

Earlier quoted context omitted.

Ok I get the confusion The framing of the debate is not using your terminology so this isn't useful Being a farmer isn't owning a farm, it's doing the farming. Farmhands are farmers. This is the definition that most people have, and if we use your definition, the entire debate doesn't make sense. Remember we're talking about a game, and the game is called "replacing the farmer", in which you don't play a humanoid and…

> Being a farmer isn't owning a farm Not according to the government. To legally become a farmer you need farm receipts of a certain amount or more. Selling your labour to a farmer is not that. And not according to the dictionary either. There are multiple words surrounding this topic for good reason. > Farmhands are farmers. It is possible that a farmer also works on his farm, or another farmer's farm for that matte…

I agree with you here. It's kind of like programmers are not really programming anymore (well many aren't they're telling AI what to do). Our "program-hand" is the LLM.

Re: The Farmer Was Replaced [video]

#48
post #35

Earlier quoted context omitted.

> Being a farmer isn't owning a farm Not according to the government. To legally become a farmer you need farm receipts of a certain amount or more. Selling your labour to a farmer is not that. And not according to the dictionary either. There are multiple words surrounding this topic for good reason. > Farmhands are farmers. It is possible that a farmer also works on his farm, or another farmer's farm for that matte…

I agree with you here. It's kind of like programmers are not really programming anymore (well many aren't they're telling AI what to do). Our "program-hand" is the LLM.

Telling what an AI/LLM what to do is programming in the same sense that telling a C++ compiler/virtual machine what to do is programming. In both cases you're just describing in language what you want the machine to execute.

But you may have a point that programming hasn't been a thing since toggle switches were the only input into a computer.

Re: The Farmer Was Replaced [video]

#49
post #10

Solid 2-3 hours of entertainment; assuming you know python. It's also not as complicated as I expected.

Currently a sweet spot with Steam games if you price them correctly to the value they bring. I'm working on a very simple incremental game that has exploded in popularity called, A Game About Feeding A Black Hole.

Did you pay DangerouslyFunny on Youtube to play that or does he just play every new steam demo with incremental features? It is his business basically.

Re: The Farmer Was Replaced [video]

#50

Earlier quoted context omitted.

Farming isn't artistry, society benefits from its automation Is it still bad if the farmer gets replaced?

What's so special about artists? Farming is an ancient human practice. It would be a huge loss to society if we forgot how to do it with our hands, without automation.

I don't disagree with your central point, humans were creating art hundreds of thousands of years before they started farming at large scales. Creating art is a fairly fundamental aspect of our species.
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