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Doom crash after 2.5 years of real-world runtime confirmed on real hardware

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41–50 of 221 posts

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#43

Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.

2016 remains one the greatest single player FPS games I've played (Titan Fall 2 is the other)

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#47
post #38

Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.

Fun fact: Doom is now a Microsoft property, along with Quake, StarCraft, WarCraft, Overwatch, all of the adventure games from Infocom and Sierra, and of course Halo. Microsoft pretty much owns most of PC gaming. Which is what they've wanted since 1996 or so.

> Microsoft pretty much owns most of PC gaming.

So valve next?

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#48

Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.

Same. Something about the metroidvania design with the home hub of the later ones didn’t give the same feeling. It should be run, kill, find secrets, end, next level.

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#49
post #7

Seems to be a PocketPC port of Doom, with no source given or even a snippet of the relevant code/variable name/etc. shown at all.

Yes. I think it it seems like it was the os that overflowed, and not Doom in this case.

They explained it was in the game code though?

Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware

#50

Earlier quoted context omitted.

Oh yeah. The sword you pick up in Memoria. The problem there is that the PAL version runs slower; the way PSX games "translated" between the two video systems was just to have longer VSync pauses for PAL. So the game is actually slower, not interpolated

Longer vsync pauses but larger frame time deltas so it’s basically the same speed of play. The only thing that was even noticeable was the UI lag.

Erm. No, like lots of games during the era quite a lot of stuff is tied to the frame rate, so the 50Hz region game just runs slower than the 60Hz one as next to nobody bothers to adjust for it. The clock for the hidden weapon does run at the same rate for both unfortunately, hence it being harder to get in 50Hz regions.
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