> Now, compare an early Core i7 system (Nehalem) against what’s shipping today (Ivy Bridge). Clock speeds are up a bit, and there are cheaper/lower-end options available, but the Core i7-920 that launched at 2.67GHz with four cores and eight threads is still absolutely capable of powering the latest games and applications. A big, big factor in the slowdown of obsolecense is that the current generation of consoles has…
This can't be emphasized enough- the only reason nothing has moved forward is because gaming hasn't paved the way. Most major hardware advancements on the desktop we've had have been a result of devices added for higher requirements in games. And right now, with the death of the B-tier game studio, there's no one pushing PC-only experiences that really has a reason to ignore the consoles. That's it. Now, whether the…
PC obsolescence is obsolete
41–50 of 124 posts
Re: PC obsolescence is obsolete
#42Core i7? PC Hardware hit a usability plateau with the Core 2 Duo. For modest tasks, my 4.5 year old thinkpad and home desktop are both Core 2 Duo and perform most tasks fabulously. I do look forward to an upgrade but I have thought the same thing that this article states - that PCs are lasting much much longer than they used to. What is more interesting is smaller hardware. Mini-ITX systems, The RaspberryPi, and ATME…
Re: PC obsolescence is obsolete
#43Core i7? PC Hardware hit a usability plateau with the Core 2 Duo. For modest tasks, my 4.5 year old thinkpad and home desktop are both Core 2 Duo and perform most tasks fabulously. I do look forward to an upgrade but I have thought the same thing that this article states - that PCs are lasting much much longer than they used to. What is more interesting is smaller hardware. Mini-ITX systems, The RaspberryPi, and ATME…
I need 16GB of RAM in order to work with development data sets, and the old Thinkpad chipset can't take more than 4GB. Heck my brand new one is limited to 32GB, so that is probably what will cause my next upgrade. (I'll omit my rant about laptop screens getting worse.)
Re: PC obsolescence is obsolete
#44Earlier quoted context omitted.
Sad, but true. Faced with the reality that well-designed, flexible, modular systems have simply become too good, manufacturers are now effectively building in forced obsolescence, either tying components together (the Apple way) or arbitrarily declaring that only certain combinations are permitted (which also works with consumables, like the way my HP colour printer refused to print a black and white document the oth…
The computer market is not a conspiracy of manufacturers that get together and decide to screw customers. And absent a conspiracy, there's no profit in that. Actually, I'd argue that the computer world has been increasingly tending toward openness, not away from it; but consumer devices are special a use case where almost all of computer-buying humanity simply doesn't care about the things you care about. Anyway, I'd…
Then how do you explain the kinds of deliberate and obviously anti-customer behaviour I described before?
In some cases, a single dominant player is abusing their customers because they have a captive market. This is often the case with high-end equipment or software, because once someone has committed to using a certain product range the cost of switching is prohibitive.
In other cases, while there may not be active conspiracy, I can see no credible explanation for the way multiple suppliers all impose the same unnecessarily consumer-hostile policies unless there is a lack of effective competition such that those who offer consumers a better deal gain a commercial benefit from doing so.
Anyway, I'd like to see a "modular, flexible" hardware device that meets the specs of an IPhone or Macbook Air.
Completely modular in the sense of a tower PC case, of course not. But that doesn't mean they have to glue stuff together so even their own people can't easily repair a failed component.
As for printers and gfx drivers, those have sucked since the beginning of time.
Perhaps. But they mostly used to suck because there were no standards, so every device/software combination needed its own version of what we now call a device driver. There's no such excuse today.
Now the drivers suck because someone at the source made an active decision to screw their customers. How else do you explain a newer, much more powerful model of graphics card that somehow has severely degraded performance in some functions compared to a card of the previous generation, while much more expensive workstation cards using the same new generation of hardware under the hood do seem to exhibit the performance improvements one would expect?
And what other description is consistent with releasing a hardware device that should be useful for many years, yet not releasing drivers for it when Windows 7 comes out just a year or two later? It's not as if the arrival of Windows 7 was a surprise or the manufacturers don't know how to write Windows 7 drivers for their equipment. Chances are the next product range runs just fine on Windows 7 and its drivers are probably using a lot of the same driver code as before.
Obviously there is profit in these behaviours, because it forces customers to buy much more expensive high-end brands or to buy replacement equipment much sooner than they otherwise would have to.
Re: PC obsolescence is obsolete
#45Earlier quoted context omitted.
This can't be emphasized enough- the only reason nothing has moved forward is because gaming hasn't paved the way. Most major hardware advancements on the desktop we've had have been a result of devices added for higher requirements in games. And right now, with the death of the B-tier game studio, there's no one pushing PC-only experiences that really has a reason to ignore the consoles. That's it. Now, whether the…
You're putting the cart before the horse. The reason that performance has not improved in the desktop and gaming are due to hitting fundamental limitations in the design of hardware.
Re: PC obsolescence is obsolete
#46Earlier quoted context omitted.
Home servers? I've always used incredibly out-of-date machines as home servers. There has never really been a market for powerful home servers. I had a Pentium 166 with 80MB of EDO ram and a 1GB hard disk (bought new in 1996 as a P120 with 16MB of ram) until the end of 2005 as a home server, running Windows 2000.
There is a valid case for "powerful" home servers. Centrally backing up all the PCs in the house and streaming media to computers/TVs/consoles/tablets are two things I do in my house with my server. Granted it's not a brand new system, but it's a Core 2 Quad with 8GB of RAM, 20TB of hard drive space, and a Radeon 5700. Streaming and storing HD video isn't cheap. This centralized server is more cost-effective and conv…
The only time I saw my ~2005 era system have non-trivial CPU usage was when doing encryption, and even then it would peak at around 25% of CPU.
Re: PC obsolescence is obsolete
#47> Now, compare an early Core i7 system (Nehalem) against what’s shipping today (Ivy Bridge). Clock speeds are up a bit, and there are cheaper/lower-end options available, but the Core i7-920 that launched at 2.67GHz with four cores and eight threads is still absolutely capable of powering the latest games and applications. A big, big factor in the slowdown of obsolecense is that the current generation of consoles has…
While I agree games propel hardware forward, I believe it's the combination of a graphics plateau, diversification in gaming, and the end of the free ride on Moore's Law, which the article pointed out. This generation of AAA games run arguably the prettiest graphics ever seen. But this comes at a cost of complexity and sheer hard work to build the environment and models, without the wow factor of a major leap in graphics quality. Crysis is still the Gold Standard in what gaming graphics can do, and that was released five years ago.
We are also seeing a large and unique divergence in gaming in the form of indie titles. Indie games, by their nature, could never compete pound-for-pound on the graphics of AAA games. They made up for this in experimental gameplay and embracing a unique graphics style. Before now it was very difficult to get an indie game exposure and the art of building said game was difficult. Now the game development toolchain has improved by orders of magnitude, and the advent of app stores on tablets and smart phones makes distribution and monetization much easier. Tablets and smartphones likewise bifurcated gaming. Tablets couldn't render the graphics or use the raw computational power found in the latest PC and console titles. This made them a natural home to indie titles.
There is also something to be said about Zynga, Facebook, and the whole crop of casual games that sprung up in the last five years. Suddenly the gaming market had many more diverse demographics they could effectively target. It's no longer the 18-25 year old male that was the prime gaming market. These titles don't need the raw computational power of next-gen consoles or the latest PC hardware. They run fine even on netbooks and tablets.
In all, I do believe that gaming was a primary driving factor in hardware development. In recent years video games have become a much more diverse ecosystem, many of which don't require the raw hardware power.
Re: PC obsolescence is obsolete
#48Earlier quoted context omitted.
This can't be emphasized enough- the only reason nothing has moved forward is because gaming hasn't paved the way. Most major hardware advancements on the desktop we've had have been a result of devices added for higher requirements in games. And right now, with the death of the B-tier game studio, there's no one pushing PC-only experiences that really has a reason to ignore the consoles. That's it. Now, whether the…
You're putting the cart before the horse. The reason that performance has not improved in the desktop and gaming are due to hitting fundamental limitations in the design of hardware.
I would argue that the rising production costs to produce games that actually make use of ultra-advanced hardware are more to blame for the slowing of the graphics race.
You can always do things faster by doing things in parallel. It just gets much harder to program them.
Re: PC obsolescence is obsolete
#49I think this pretty well reflects Microsoft's long-term consumer risk, too. More than half of MSFT's revenue ( http://www.tannerhelland.com/4273/microsoft-money-updated-20... ) comes from Windows and Office (and over half the profit, Windows http://news.yahoo.com/microsoft-defer-revenue-windows-upgrad... ). Back in the 90s and early 00s, the rate of change in the PC market was amazing. The hardware you could buy in 1…
This doesn't make a great deal of sense for Microsoft, what does is driving down the price of hardware. Their strategy has always been to treat the hardware as a commodity because it is in their interest to do so.
Re: PC obsolescence is obsolete
#50No doubt it has been replaced by device obsolescence, where the screen, camera, wireless radio, etc. are bundled together and improvements in any one component compels the purchase of a whole new unit.