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SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

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Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#41
post #5

https://github.com/dpjudas/SurrealEngine/blob/efb4a196ccc856... Look, I get it: they named their library "dumb" so they felt they just have to be cutesy with the license file, but please don't. If you hate licenses that much, https://spdx.org/licenses/WTFPL.html is probably for you (the actual project seems to be BSD-3)

Use the jslint license. It has all the legal force of the 3-clause BSD license, but it also offends an awful lot of humorless people in a way that is funny to watch.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#42

I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…

Nice. Did you use inolen/quakejs as a base, or new fork? Are you using WebRTC? Have you heard of HumbleNet? They also had a Q3 forked: https://hacks.mozilla.org/2017/06/introducing-humblenet-a-cr...

For the curious, FTEQW has an emscripten port as well, and FTEQW allows you to play Q1, Q2 and most Q3 maps: https://github.com/fte-team/fteqw/blob/1f9f3635f0aef3b2eed6b...

Also, the LvL LiveView is a great way to check Q3 maps in your browser: https://q3js.lvlworld.com/play/2043/media/633a9623b1b6458735...

What a time to be alive. :)

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#43

I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…

Tim Sweeney is not quite as much of a bro of the people as John Carmack is. Sadly, as I like the guy otherwise.

His tweet on Linux a few years ago comes to mind: https://twitter.com/TimSweeneyEpic/status/964284402741149698

And Epic's removal of titles from stores: https://www.gamingonlinux.com/2022/12/epic-games-are-killing...

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#44

I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…

Tim Sweeney is not quite as much of a bro of the people as John Carmack is. Sadly, as I like the guy otherwise.

Given the easy terms of availability of cutting edge Unreal code vs. whatever id is doing nowadays, he's doing okay.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#45
My immediate thought was "this is like that project which hosts UE1 games inside UE5" and it turns out it's the same project, they've just rebranded from DXU24 to Surreal, and they now seem to have their own open-source frontend in addition to the license-encumbered UE5 frontend.

The developer has a bunch of WIP videos on YouTube: https://www.youtube.com/@dxu2424/videos

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#46
post #2

This makes me so happy and brings back a lot of memories. I really appreciate all the effort that video game archivists put into keeping these old games playable.

You might get a kick out of: https://osgameclones.com/

Hopefully you find something from the past that can bring even more happy memories!

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#47

I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…

Nice. Did you use inolen/quakejs as a base, or new fork? Are you using WebRTC? Have you heard of HumbleNet? They also had a Q3 forked: https://hacks.mozilla.org/2017/06/introducing-humblenet-a-cr... For the curious, FTEQW has an emscripten port as well, and FTEQW allows you to play Q1, Q2 and most Q3 maps: https://github.com/fte-team/fteqw/blob/1f9f3635f0aef3b2eed6b... Also, the LvL LiveView is a great way to check Q…

I did a new port of base ioquake3, and actually contributed changes back, so upstream ioquake3 now has decent Emscripten support. The multiplayer is using WebRTC DataChannel, based on HumbleNet but I had to make quite a few changes, as it was abandoned a long time ago.

Code is here: https://github.com/jdarpinian/ioq3 https://github.com/jdarpinian/HumbleNet

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#48

Earlier quoted context omitted.

Yeah, when I saw the screenshot of Facing Worlds the song from that level immediately started playing in my head.

If anyone is willing to set up a server I’m down playing some UT99. I should still have a GOG copy. Such an awesome game.

You should hang out at the https://www.oldunreal.com/phpBB3/index.php forums

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#49

I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…

I'm half-way porting another turn of the century game engine to emscripten but I'm a little stuck on the networking so it's pretty cool being able to have practical examples to reference.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#50

I still can’t believe epic hasn’t released a modern Unreal Tournament game.

To make a game as complex as Unreal Tournament 3 you're looking at millions in dev salaries alone. Meanwhile UT3 is still available to play, if anyone wanted to.
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