Edgar, build a Dyson swarm
41–50 of 122 posts
Re: Edgar, build a Dyson swarm
#42Earlier quoted context omitted.
Please don't post repetitive comments to get around moderation. https://news.ycombinator.com/item?id=39855922 was flagged (by users, not mods) for good reason. Adding the same comment again plus a bunch of equally inflammatory meta is definitely not a move in the right direction. Edit: it looks like you've been posting in this ideological flamewar style in other threads too: https://news.ycombinator.com/item?id=39228…
I’m sorry dang. I enjoy debate but admit I have a habit of going too far with the snark and sarcasm. Will be more respectful in the future!
Re: Edgar, build a Dyson swarm
#43Just let me play quicker. I got the point after the first example and then seemed like I had to watch endless examples (gave up before getting to the point where I could type the prompts)
Re: Edgar, build a Dyson swarm
#44Re: Edgar, build a Dyson swarm
#45How is it that displaying text can be churning through so many CPU cycles? My whole laptop is slowed to a crawl.
Just made some optimizations. Never got my fans spun up even on an old MacBook, so I assumed everything was peachy, but there were some wins to be had. I was doing a small amount of parsing during the "typing" effect to prevent small glimpses of styling syntax from showing up, and found some wins there. Also cut down the number of particles in the intro animation, though that's a Svelte component that's being destroy…
Windows 10, Firefox. Nvidia GPU. Not sure whats happening.
Re: Edgar, build a Dyson swarm
#46I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a result, the gameplay mechanics were quite shallow and limited. But on the flip side, the game gained a huge following. You might do some balancing here, not to say there must be instant gratification but a better lead into the gameplay might help.
Re: Edgar, build a Dyson swarm
#47It's like Universal Paperclips with a plot. Neat.
Thank me later for the productivity sinkhole and all the wasted time ;-)
Re: Edgar, build a Dyson swarm
#48I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a result, the gameplay mechanics were quite shallow and limited. But on the flip side, the game gained a huge following. You might do some balancing here, not to say there must be instant gratification but a better lead into the gameplay might help.
I fail to see the similarity.
Re: Edgar, build a Dyson swarm
#49Isn't it kind of sad that we seem to have stopped writing science fiction that has any hope of a successful future? The moral of the story with Edgar seems to be to never leverage technology to do anything at all.
Sci Fi does tend to be bleak, these are the ones I can think of.
Re: Edgar, build a Dyson swarm
#50I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a result, the gameplay mechanics were quite shallow and limited. But on the flip side, the game gained a huge following. You might do some balancing here, not to say there must be instant gratification but a better lead into the gameplay might help.