If I could only store the state, maybe download a JSON file which I could later drop into the editor again to restore, that would be great.
Infinite Craft
41–50 of 831 posts
Re: Infinite Craft
#42Earlier quoted context omitted.
the animations are tedious
This. Duolingo is in the same vein which interrupts my flow. Animations shouldn't continuously block the interaction of the experience. The majority should probably be ancillary and be a visual flourish.
Re: Infinite Craft
#43Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it
is this completely independently developed? the literal exact same idea at the same time? crazy
Re: Infinite Craft
#44Earlier quoted context omitted.
is this completely independently developed? the literal exact same idea at the same time? crazy
This idea is pretty common, I remember playing a similar game on my iPod Touch nearly 10 years ago
Re: Infinite Craft
#45Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it
Re: Infinite Craft
#46Water + Fish Stew seemed to break everything for me!
Re: Infinite Craft
#47Earlier quoted context omitted.
is this completely independently developed? the literal exact same idea at the same time? crazy
They're both inspired by Little Alchemy 1 & 2, PopCap's Alchemy, or if we really squint, The Incredible Machine from 1993. https://en.wikipedia.org/wiki/The_Incredible_Machine
Re: Infinite Craft
#48Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it
the animations are tedious
In Quake, you get the story in the booklet and it's up to you to learn the game.
In modern games you're constantly interrupted with an explanation of what you can do, should do, and so on.
I love this one (Infinite Craft) because it's up to you to discover and discovery is really fast because nothing interrupts you.
allchemy.io should have a mode without animations and explanations, maybe explanations when you hover over crafted objects on the right pane.
Re: Infinite Craft
#49I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…
Re: Infinite Craft
#50Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it
Love it. Would it be possible to speed up the animations?