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Infinite Craft

neal.fun

41–50 of 831 posts

Re: Infinite Craft

#41
I love this. No explanation, nothing. Just drag, drop and see.

If I could only store the state, maybe download a JSON file which I could later drop into the editor again to restore, that would be great.

Re: Infinite Craft

#42
post #40

Earlier quoted context omitted.

the animations are tedious

This. Duolingo is in the same vein which interrupts my flow. Animations shouldn't continuously block the interaction of the experience. The majority should probably be ancillary and be a visual flourish.

If you use Duolingo app on a phone that supports power saving mode, it significantly cuts down the animations.

Re: Infinite Craft

#43
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

is this completely independently developed? the literal exact same idea at the same time? crazy

This idea is super old. There was a game like this that was popular like 10 years ago. This is a worse version.

Re: Infinite Craft

#44
post #34

Earlier quoted context omitted.

is this completely independently developed? the literal exact same idea at the same time? crazy

This idea is pretty common, I remember playing a similar game on my iPod Touch nearly 10 years ago

Maybe this one: https://www.youtube.com/watch?v=caKj6rGEdyM. I was obsessed with this for about a week in high school.

Re: Infinite Craft

#45
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

Love it. Would it be possible to speed up the animations?

Re: Infinite Craft

#47

Earlier quoted context omitted.

is this completely independently developed? the literal exact same idea at the same time? crazy

They're both inspired by Little Alchemy 1 & 2, PopCap's Alchemy, or if we really squint, The Incredible Machine from 1993. https://en.wikipedia.org/wiki/The_Incredible_Machine

[dead]

Re: Infinite Craft

#48
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

the animations are tedious

This is like Quake vs. modern games.

In Quake, you get the story in the booklet and it's up to you to learn the game.

In modern games you're constantly interrupted with an explanation of what you can do, should do, and so on.

I love this one (Infinite Craft) because it's up to you to discover and discovery is really fast because nothing interrupts you.

allchemy.io should have a mode without animations and explanations, maybe explanations when you hover over crafted objects on the right pane.

Re: Infinite Craft

#49
post #9

I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…

[deleted]

Re: Infinite Craft

#50
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

Love it. Would it be possible to speed up the animations?

Will add an ability to speed up/outright disable animations in the next update! Was a bit of an oversight on our part as once you start amassing a decent amount of items you encounter the new item animation less frequently - but in the early game it's definitely quite irritating!
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