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Show HN: Sonic Garbage

sonicgarbage.greg.technology

41–50 of 51 posts

Re: Show HN: Sonic Garbage

#41

Maybe it’s a mobile thing, but some of the loops (maybe limited to the double-time ones) can eventually get off beat.

Yes the loops are not all exactly the same length so drifting can definitely happen.

There’s another comment here suggesting to fix the looping interval so that all samples will play on a regular bpm, but it does introduce a bit of complexity in terms of how to implement and interact with that different way of looping.

Re: Show HN: Sonic Garbage

#43

Great stuff! I would love a way to set the interval, e.g. play this sound every 4 bars. Could mash together some cool jams that way

Ah that’s really great… I might be able to do that with a keyboard shortcut - hold “4” while clicking a square and then the sample will autoloop but play only 1 times out of 4. I’ll try this!

Re: Show HN: Sonic Garbage

#46
post #44

Earlier quoted context omitted.

Ah, really interesting! Ctrl/Cmd-Z to stop the last clicked loop?

To undo any action

But how would that work with the mouse over event? I.e. I can’t undo that a user is currently hovering over a square. The only thing I see that could be undone is the clicking.

Let me know if I’m missing something and how should undo work. Thanks!

Re: Show HN: Sonic Garbage

#47
post #44

Earlier quoted context omitted.

To undo any action

But how would that work with the mouse over event? I.e. I can’t undo that a user is currently hovering over a square. The only thing I see that could be undone is the clicking. Let me know if I’m missing something and how should undo work. Thanks!

Yep, any clicking. I perceive mouseover events as just previews

Re: Show HN: Sonic Garbage

#48
post #31

This is fantastic. Selection of sounds is very interesting. It sets your brain on the quest of transderivational search, traversing his own spaces to find (derive) meaning when hearing these snippets of speech. They are ambiguous enough to really f$Y^k it up a bit, so process unfolds a bit more than usually. Maybe currently looped squares in one column could not overlap, but that would be needed if this was some mixi…

Yes, piling up current loops in a column is a good idea - it’s been suggested before but I think that I’m “seeing” it now i.e. how to make the UI for it. It will be more challenging on mobile but I can make the sticky looping squares smaller. Thanks!

Cool. It's awesome already (selection of sounds is the key for me). Best!

Re: Show HN: Sonic Garbage

#50

ah nice. I have sonic garbage on offer as well: If y'all need/want some non-traditional didgeridoo samples for toys such as these, do contact me. Whether it's drum sounds (didgeridoo equivalent of: kick, snare, toms, roto-toms), time-insensitive drone loops or percussive molecules/textures, I'm happy to record what you need (yeah, time-boxed naturally if unpaid) for projects such as this one.

You should release them!! I do have a future project based around samples so maybe we could collab? Reach out to me! (Email in profile)

I did reach out, look for subject '"Sonic Garbage" & Didgeridoo' in your spam folder ;)
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