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MMO Asteroids

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41–50 of 86 posts

Re: MMO Asteroids

#41
A friend and I have been working on an MMO game called Pixza: http://pixza.com/lite

Unlike MMO Asteroids, we don't fake the multi-player element. (Try pulling the network cable :) ) But with that comes the problem of bootstrapping the game to get a critical mass, since the game is boring with a few players. Building an AI engine for the game seems very complicated because it's a strategy game.

Re: MMO Asteroids

#43

Earlier quoted context omitted.

A quick removal of your network cable proves it a hoax. I almost want to learn JS and Node to build a real one. Just to spite the OP.

I do want to build a real one. However, I was going to build in command lag as part of the game. Weapons would be player "aimed," but they would be beam weapons that would activate if there were a weapons "lock" and if the ship were pointed in the right direction. There would also be missiles and area effect weapons. The point is to design a game based on dodging and positional tactics.

>The point is to design a game based on dodging and positional tactics.

Sounds familiar...

http://en.wikipedia.org/wiki/Spacewar!

PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome.

Re: MMO Asteroids

#48

Fun fact: if you're in chrome, enter ctrl+shift+j. When javascript console enters you can play with it. Try entering player.energy = 100000 :)

This was one the of things that I worked on to avoid, when building Pixza (pixza.com) a HTML4/5+JS+Erlang MMO game. I wrote a script to obfuscate all the JS object and member names to random strings before deploying the code.

Re: MMO Asteroids

#49
post #9

Could this be an April Fools gag? I wish I had screencapped it, but at one point I found myself in the middle of the screen, watching four swarm-like quadrants of fellow ships (top-left, top-right, bottom-left and bottom-right) all moving in relative unison. Anytime a swarm started to get close to me, I would inch away for a few seconds before the swarm turned back. I was able to stay in this middle, peaceful area fo…

Here's a good screenshot I got after playing for 10 minutes. This tended to happen to me about every 1-2 minutes. Either those are some incredibly synchronized humans or it's just an April fool's joke. http://imageshack.us/photo/my-images/832/screenshot20120401a...

Same thing happened to me.

Re: MMO Asteroids

#50
As others have pointed out, this game is a bit of a prank. For example, the "CONNECTIONS" value is randomly generated:

  numPlayers+=randomInteger(1,5)
Though there is indeed some WebSocket communication between your browser and the server. Here's what most of these communiqés look like:

  {"type": "leave", "id": 133334510518} 

I wonder why the author even uses WebSockets at all, or what these "leave" packets are meant for.
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