I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).
I believe Brian Eno created a generative audio-based version of this. Each session is a unique composition. EDIT: It was an app called Wavepaths, here is a link to the Rolling Stone article. ( https://www.rollingstone.com/culture/culture-news/hot-digita... ) EDIT pt.2: Here is the app itself. ( https://wavepaths.com/ )
Developer tools to create spatial experiences for Apple Vision Pro
41–50 of 510 posts
Re: Developer tools to create spatial experiences for Apple Vision Pro
#42I feel very vulnerable with a device like that on my head. I've been playing with VR hardware in various iterations since the mid 80's and I haven't seen anything yet that managed to get me to overcome that feeling. As well as nausea due to lag. I wonder how this one will do but at the current price point it just isn't all that interesting, it also reminds me of the way Google Glass was introduced and hyped and what…
My instinct is that this entire product is basically a dev kit for whatever Apple wants to release in 10-15 years. Get something high quality in peoples’ hands and hope the use case bucket trickles full.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#43Re: Developer tools to create spatial experiences for Apple Vision Pro
#44I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).
it'd be interesting to shape the experience based off of biometrics from an apple watch as well as pupil dilation/eye movement if possible.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#45I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for.
Same with painting.
I can't wait to see the AR apps!
Re: Developer tools to create spatial experiences for Apple Vision Pro
#46To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...
Re: Developer tools to create spatial experiences for Apple Vision Pro
#47Re: Developer tools to create spatial experiences for Apple Vision Pro
#48I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).
Yikes. Imagine being so messed up that you forgot you had the headset on and became trapped in an altered world.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#49I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!
Re: Developer tools to create spatial experiences for Apple Vision Pro
#50I remember the hype about ARkit and that it has been presented as a general purpose UX pattern, when in practice I saw it get popular only in specialized areas. I’m curious how spatial experiences will fare. Also, I don’t like that the gesture tracking in the dj app video demo seems laggy, especially when moving the fader.
From people who've used the device the gesture and eye tracking is flawless. But how those SDK events gets translated into UI control movement is obviously going to be dependent on each developer. And I suspect the variance in quality will be much greater than with iOS given everything is in 3D.
Why is the variance any different? You're provided a tuple representing where the user is looking similar to the location of their fingers? You're provided a hook for when the user clicks (with their fingers) in various ways?
This all relies on Apple to accurately capture those inputs at the device and OS level to provide it to developers, which they've apparently done a very good job at. The abstractions on top of this don't feel very different than those that exist on any other platform.