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Tomb Raider

filfre.net

41–50 of 121 posts

Re: Tomb Raider

#41

For those who played Tomb Raider when it was released, you know it was a hit because the game was great, movement was smooth and the sense of freedom felt amazing. Lara as a sex symbol was the cherry on top and free marketing for the game, all the media talked about the game and made more or less obvious jokes about Lara's chest (90s jokes, you know).

For interest, I think it's in this documentary:

https://youtu.be/eeMFdrIrdZY

where the creator of Croft, Toby Gard, hated how Croft was turned by the marketing department into a sex symbol.

Re: Tomb Raider

#42
post #24

My problem with the Tomb Raider design is that they swapped out Lara Croft for someone else. Lara used to have the same consistent design till Tomb Raider 6 (The Angel of Darkness). Her iconic face, known from countless magazine covers, posters, ads, and even music videos (in German speaking countries she appeared in a Die Ärzte music video which topped the charts for weeks [1]). Her trade mark braid hair style, too.…

> Or as if Capcom had decided, for Metal Gear Solid 3, to swap out Solid Snake for some other guy with the same name. I can't tell if you are trolling here, but MGS is made by Konami and that is literally what happens in MGS3

Oops...

Re: Tomb Raider

#43
post #24

My problem with the Tomb Raider design is that they swapped out Lara Croft for someone else. Lara used to have the same consistent design till Tomb Raider 6 (The Angel of Darkness). Her iconic face, known from countless magazine covers, posters, ads, and even music videos (in German speaking countries she appeared in a Die Ärzte music video which topped the charts for weeks [1]). Her trade mark braid hair style, too.…

Game design is limited by the technology of its time. Lara Croft's face was poorly defined, and her features were exaggerated partly because it wasn't possible to render an attractive quasi-realistic character before the first generation of 3D hardware. The renders shown in promos and cover art were done in much higher quality, and the Lara in those hardly resembled the in-game Lara either.

> That's like Nintendo deciding, after the 6th Super Mario title, that Mario should now look like a more realistic man and lose his big nose and his outdated hat. Or as if Capcom had decided, for Metal Gear Solid 3, to swap out Solid Snake for some other guy with the same name.

You're saying that Mario and Snake didn't also change from their initial 2D sprites to their later 3D models? Mario's nose and signature cap were hardly distinguishable in the early games, and just weren't important compared to the gameplay. Mario himself changed radically in each game; from Tanooki, frog and cat suits, to becoming other characters entirely in Odyssey. Snake's features only became visible in the first MGS, and the model in The Phantom Pain might as well be a different character. (It doesn't help that MG chronology is confusing as hell, and I'm not certain that "Venom" Snake is actually the same person as "Solid" Snake...)

The change of Lara Croft was certainly influenced in part by the zeitgeist, as you say, but it's largely the result of normal character evolution in most gaming franchises. Do you really expect a character to have a braid in all versions? And why is Lara's hair or physical proportions so important to her character? Her defining features are being an upper-class explorer and overall badass, which is part of every TR game.

This is a really good article, BTW. Kudos to the author!

Re: Tomb Raider

#44
post #32

Earlier quoted context omitted.

Recasting Lara Croft is more like recasting Duke Nukem into a skinny woke guy. Makes no sense IMO.

Duke Nukem is a good example. He also had somewhat exaggerated proportions, but it suited him, because his face didn't look realistic either. Just like Lara, who also had a slight comic-like look. It's absurd to imply (like Michelle Goulet in the article) that having female characters with exaggerated proportions automatically means "disrespecting" woman. She also says that designers may "throw in all the sexuality y…

Even if the movement is legitimate and has important goals to achieve, self fashioned movement spokespersons whom made a living about being angry can't stop being angry at things, what else are they supposed to do, mission accomplished, pack up and go to the unemployment queues?

Of course they will keep finding new details or interpretations to complain about.

Re: Tomb Raider

#45
post #36
post #31

Earlier quoted context omitted.

The article touches on this topic. Why should Lara Croft be changed towards a more realistic female shape when pseudo-Schwarzeneggers abound in games? ’On the other hand, the same male gamers had for years been seeing images of almost equally unattainable masculine perfection on their screens, all bulging biceps and chiseled abs. How was this different? Many sensed that it was different, somehow, but few could articu…

Yeah, that argument is simply misguided. It's like me demanding, as a man, to change male characters in Sailor Moon, Felicity, or 50 Shades of Grey. Those male characters behave (and sometimes look) like female fantasies of men, not like men view themselves. But that doesn't give me any right to demand changing them, after all, they are created for girls/women. I'm not the intended recipient! For the same reason it i…

The difference is that there are tons of male characters in anime and Hollywood movies, but there were no female characters in games except this one.

Re: Tomb Raider

#46
Any discussion of classic Tomb Raider is incomplete without mentioning that the first Tomb Raider games are essentially exact copies of the original Prince of Persia game, translated to 3D. Not the level layout or story, but the control scheme – very distinct and not used by any other games – is identical. Also the standard traps are replicated, like collapsing tiles and spikes emerging from tiles.

Tomb Raider does add some flourishes, like the swan dive and hand standing ascent, and some necessary additions for 3D, like the ability to turn and jump sideways, but the rest is straight up Prince of Persia (the original 1989 one).

Re: Tomb Raider

#47
post #15

Earlier quoted context omitted.

The newer TR games are actually pretty great. Not perfect but it's unfair to label them as generic. The only other games I know that are similar are the Uncharted series.

Not only have they been pretty good, they weren’t made by Ubisoft. Crystal Dynamics & Eidos Montréal did the last few, published by Square.

It is very common to use "generic Ubisoft open world game" to refer to any game regardless of developer that follows Ubisoft's open word formula of having an open world with ton of pointless random collectables, lots of icons in the world map for them, the world being separated in areas/regions you "conquer", kitchensink gameplay where everythings is thrown together with shooting, hunting, crafting, skill trees, quest markers/GPS, etc.

If that describes "most AAA games nowadays" that is because it does :-P. Ubisoft games were successful after all.

As an example this was the first hit when i searched for "generic ubisoft open game":

https://www.thegamer.com/best-ubisoft-games-open-world/

Re: Tomb Raider

#48
post #46

Any discussion of classic Tomb Raider is incomplete without mentioning that the first Tomb Raider games are essentially exact copies of the original Prince of Persia game, translated to 3D. Not the level layout or story, but the control scheme – very distinct and not used by any other games – is identical . Also the standard traps are replicated, like collapsing tiles and spikes emerging from tiles. Tomb Raider does…

To add to this, an important feature is the ability to safely pass by spikes if you walk slowly. Very useful in both games.

> Tomb Raider does add some flourishes, like the swan dive and hand standing ascent,

The handstand is absent from the Saturn version.

Re: Tomb Raider

#49
post #46

Any discussion of classic Tomb Raider is incomplete without mentioning that the first Tomb Raider games are essentially exact copies of the original Prince of Persia game, translated to 3D. Not the level layout or story, but the control scheme – very distinct and not used by any other games – is identical . Also the standard traps are replicated, like collapsing tiles and spikes emerging from tiles. Tomb Raider does…

To add to this, an important feature is the ability to safely pass by spikes if you walk slowly. Very useful in both games. > Tomb Raider does add some flourishes, like the swan dive and hand standing ascent, The handstand is absent from the Saturn version.

That’s right! A very distinct similarity.

Re: Tomb Raider

#50
post #46

Any discussion of classic Tomb Raider is incomplete without mentioning that the first Tomb Raider games are essentially exact copies of the original Prince of Persia game, translated to 3D. Not the level layout or story, but the control scheme – very distinct and not used by any other games – is identical . Also the standard traps are replicated, like collapsing tiles and spikes emerging from tiles. Tomb Raider does…

Spot on. I think it's one of the reasons why I enjoyed playing the first Tomb Raider so much
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