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Stadia Bluetooth Mode

stadia.google.com

41–50 of 98 posts

Re: Stadia Bluetooth Mode

#41
post #38
post #6

Earlier quoted context omitted.

I don’t think it’s all on Google. The customers get a say too. Most gamers said no, so the product failed.

This product specifically is DOA. Its userbase is too niche. Gamers are not found of latency and this product is very much latency. I used something like stadia called OnLive in 2012 and while very neat, I preferred gaming on my system or PC.

I'm sorry, but did you actually use Stadia? For many, including myself, latency was minimal and not a problem at all for the tons of story based games (Red Dead Redemption 2, Hitman, various Assassin's Creeds).

It wasn't DOA, it was killed by Google's poor marketing, strategy and reputation (which could have been compensated if they had done the first two right).

Re: Stadia Bluetooth Mode

#42

Just did this update on my controller. Pretty cool process, it recognized the controller didnt have enough battery to continue and denied the update. After it charged for a bit, it was all pretty straight forward. Now to find the other controllers I got around the house and get them done. Had to use Chrome to do all the updating though.

Any browser supporting WebUSB should work. Chromium works, Brave works too I believe.

Firefox and Safari don't support WebUSB because they don't use a Blink-based engine. iOS browsers also won't work because they're Safari under the hood (as all browsers must be under current iOS rules, though that may change soon).

Re: Stadia Bluetooth Mode

#43
post #39
post #35

Earlier quoted context omitted.

This is the most graceful shutdown of a Google product that I've seen in quite a while. Full, automatic refunds for game and hardware purchases, downloads for savegames, and software updates to remove hardware dependence on external servers before they shutdown. I can't think of much else they could have done to make things smoother for customers, short of not shutting it down at all of course. (And undoubtedly, the…

If only they had said beforehand that's going to be their shutdown process they probably wouldn't have had to shut it down..

They did, they always said that they would refund the games if the service shut down, but i guess they didn't make it clear enough, marketing was horrible and onboarding / interface was awful. It's crazy how amazing the service was, but how terrible they handled everything else.

Re: Stadia Bluetooth Mode

#44
post #14

Earlier quoted context omitted.

The gamers said no because it was a product where you didn't own the games, didn't own the hardware it ran on, and couldn't play the games without being within a few dozen miles of a Google datacenter (an exaggeration, but I'm certainly not close enough to play anything with a reflex check, and I'm on fiber in the lower 50 states). I can't blame them; the value proposition for most gamers was approximately zero.

Happy user of Stadia here. Fit the dad gamer in off hours usecase perfectly. Spent enough on it that even the total refund felt like something. And now on top of that I own a controller to use with the GeForce Now embedded in my LG TV. Consumer galore.

I was a happy Stadia user too, I think they should have marketed it more to casual audiences, it's untapped, plenty of people would love to play the odd game but don't as they don't have hardware etc.

Partly as the service had games like Monopoly and Uno on it, lots of casual party games, that is all it needed. Bad marketing from Google here, they should have pivoted to that market once they lost the toxic gaming community.

Re: Stadia Bluetooth Mode

#45
post #6

Earlier quoted context omitted.

I don’t think it’s all on Google. The customers get a say too. Most gamers said no, so the product failed.

The gamers said no because it was a product where you didn't own the games, didn't own the hardware it ran on, and couldn't play the games without being within a few dozen miles of a Google datacenter (an exaggeration, but I'm certainly not close enough to play anything with a reflex check, and I'm on fiber in the lower 50 states). I can't blame them; the value proposition for most gamers was approximately zero.

> and couldn't play the games without being within a few dozen miles of a Google datacenter (an exaggeration, but I'm certainly not close enough to play anything with a reflex check, and I'm on fiber in the lower 50 states).

Counterexample: I was happily playing Destiny (a "twitchy" FPS) on an iPad in AirBnBs by Lake Tahoe or in Washington. I was really impressed.

In contrast, one of my friends who migrated to Geforce Now has been complaining about much worse latency, graphical and audio glitches. I assume Google's excellent ISP peering helped Stadia.

Re: Stadia Bluetooth Mode

#47
post #14

Earlier quoted context omitted.

Happy user of Stadia here. Fit the dad gamer in off hours usecase perfectly. Spent enough on it that even the total refund felt like something. And now on top of that I own a controller to use with the GeForce Now embedded in my LG TV. Consumer galore.

I was a happy Stadia user too, I think they should have marketed it more to casual audiences, it's untapped, plenty of people would love to play the odd game but don't as they don't have hardware etc. Partly as the service had games like Monopoly and Uno on it, lots of casual party games, that is all it needed. Bad marketing from Google here, they should have pivoted to that market once they lost the toxic gaming com…

[deleted]

Re: Stadia Bluetooth Mode

#48

Earlier quoted context omitted.

It's circular though - I think a lot of gamers said no because they knew that Google could kill the service, and in this case everything they bought would disappear forever. I didn't want to invest in such an ecosystem. So it's a self-fulfilling prophecy at this point.

Additionally, there are competitors (Microsoft's xCloud, NVidia's GeForce NOW) that side-step the problem of Stadia's ecosystem. xCloud is only available with Microsoft's all-you-can-eat, Netflix-style game subscription service (and generally only plays games available on that service), while GFN works with a user's existing digital library. Stadia seemingly offered the worst of all options: games had to be purchased…

You can use Steam with Geforce Now?

Re: Stadia Bluetooth Mode

#50
post #6
post #2

Google has become impressively good at killing their own products. It's just unfortunate they can't support things enough to get them off the ground in the first place.

I don’t think it’s all on Google. The customers get a say too. Most gamers said no, so the product failed.

It's certainly an uphill battle to convince players.

I blame their feeble marketing. For example I remain flabbergasted that the landing page for Stadia always redirected to a "Need Chrome" page if you weren't already on it, with zero enticement for why you should.

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