Earlier quoted context omitted.
I don’t think it’s all on Google. The customers get a say too. Most gamers said no, so the product failed.
This product specifically is DOA. Its userbase is too niche. Gamers are not found of latency and this product is very much latency. I used something like stadia called OnLive in 2012 and while very neat, I preferred gaming on my system or PC.
It wasn't DOA, it was killed by Google's poor marketing, strategy and reputation (which could have been compensated if they had done the first two right).