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Valve Introduces Proton Next

linuxgamingcentral.com

41–50 of 264 posts

Re: Valve Introduces Proton Next

#42

Valve's continual focus on Linux (SteamOS 1.0 was released eight years ago) is honestly incredible, Proton even sometimes works better than native Linux builds. Truly nobody else (in the gaming space) is doing it like Valve are. I saw a talk[1] from a KDE dev talking about features Valve sponsored to be added to KDE Plasma and it's things that are useful for everyone outside the context of the steam deck. The only th…

Proton works better than native windows builds. In some cases it actually fixes bugs in the windows version

Re: Valve Introduces Proton Next

#44
post #25

Valve's continual focus on Linux (SteamOS 1.0 was released eight years ago) is honestly incredible, Proton even sometimes works better than native Linux builds. Truly nobody else (in the gaming space) is doing it like Valve are. I saw a talk[1] from a KDE dev talking about features Valve sponsored to be added to KDE Plasma and it's things that are useful for everyone outside the context of the steam deck. The only th…

I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).

If his customers don’t feel they are being treated well (e.g. they don’t understand, and won’t for years) then does it really fall under that principle?

Re: Valve Introduces Proton Next

#45

Can someone please summarize this rather than giving a one sentence blurb about why you love proton, as that is only tangentially relevant.

proton now has an opt-in beta build

It did before- one of the many reasons the article is so confusing.

Re: Valve Introduces Proton Next

#46
post #18
post #5

It is incredible how well proton works on the steam deck.

It really is. And I noticed quite early on: the Steam games which had problems were the ones with native Linux ports - wonky display settings, or controller not recognised or something like that. The fix is always to tell it to "force" a version of Proton, which caused Steam to go and download the Win32 build instead.

What a mirror world this is, where Win32 (via Proton) is the best & most stable Linux ABI.

Re: Valve Introduces Proton Next

#48

Using Proton feels like magic. The fact that you can run games made for a totally different OS, which isn't even based on Unix or Linux is a big feat in itself. Valve is just a single company pushing for Linux gaming and the results have been excellent. Linux is the perfect candidate too. Efficient, open, easy to modify and adapt. I hope more companies follow Valve and realize the true untapped potential of Linux sys…

Why is it magic? Wine has been around since forever. It's not like Valve wrote most of the underlying code proton runs on. And what's with all the valve/steam hype from people that should know better? At the end of the day you are using a DRM front end (steam) that fragments the mod ecosystem and obfuscates the process of installing and running the software you paid for on your own computer.

Wine didn’t get that much beyond “tech demo” level magic for many years. Magic for sure, but not of the same grade.

Re: Valve Introduces Proton Next

#50

Valve's continual focus on Linux (SteamOS 1.0 was released eight years ago) is honestly incredible, Proton even sometimes works better than native Linux builds. Truly nobody else (in the gaming space) is doing it like Valve are. I saw a talk[1] from a KDE dev talking about features Valve sponsored to be added to KDE Plasma and it's things that are useful for everyone outside the context of the steam deck. The only th…

It's a bit more than flipping a switch with the anti cheat. Those are absurd systems which use every a bit of trickery on Windows to both detect any manipulation and hide themselves from being interfered with. They both load up as Windows drivers and check for things like enforced driver signature. Steam will need either perfect compatibility with everything they do, or EAC and others will need to cooperate to provid…

Basically Valve already partnered with anti-cheat developers and enabling their support on Linux is in fact just flipping of a switch.

Unfortunately this switch need to be flipped by developers / publishers of particular game and they dont cooperate too well.

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