Something that the software industry has to assimilate eventually is that unless your organization is very efficient, there's not a big difference between working for 6 or 10 hours a day. Scrum / agile / whatever as understood by most companies does not prevent context switching, synchronous work that could be done asynchronously, and interruptions. When added together, those things shrink your team's capacity massiv…
It's extremely taxing to do more than about 6 hours of real, actual work a day, so any extra hours are almost necessarily spent in less taxing activities like meetings etc.
The non-linear workdays changing the shape of productivity
41–50 of 78 posts
Re: The non-linear workdays changing the shape of productivity
#42Earlier quoted context omitted.
If the length of our work week followed productivity, the workweek would be at 13 hours today. Your claim is completely and utterly baseless.
You can easily work 13 hours a week if you are willing to enjoy early 20th century living standards! The gains from productivity are distributed between extra leisure time and extra material benefits.
Re: The non-linear workdays changing the shape of productivity
#43Re: The non-linear workdays changing the shape of productivity
#44small but important correction... > However, when society industrialised, a rigid, five-day, 40-hour workweek arose in factory settings ummm... no. More like the 6 day 16 hour per day work-week arose in factory settings. The five-day, 40-hour workweek was fought and died for by the labor movement.
in tech, we don't really have 40hr/wk. It's more like 80hr/wk. And work on weekends. If you have a position that requires 40hrs/wk or less and no work on weekends whatsoever, consider yourself lucky. I hear stories about colleagues being overworked on continuous basis.
Recently, due to a disability, I've been limited to a max of 40 hr/wk with a restricted schedule (M-F 0800-1800). Unfortunately, I can't do on-call and no matter how severe an incident is in the middle of the night, I'm not available.
No one has an issue with this. In a funny way, it's good I'm on the team because we're always testing the "Kayodé bus factor". Thus far, it's been more than 1.
Re: The non-linear workdays changing the shape of productivity
#45Earlier quoted context omitted.
You can easily work 13 hours a week if you are willing to enjoy early 20th century living standards! The gains from productivity are distributed between extra leisure time and extra material benefits.
Ah yes, the 20th century standard of owning a home with land and providing for a family of 8, easily affordable on 13 hrs per week.
You could also afford to live in a fire trap tenement house with your family of 8 in two bedrooms, although said houses are now illegal so you probably can't physically do that anymore.
Re: The non-linear workdays changing the shape of productivity
#46Earlier quoted context omitted.
You can easily work 13 hours a week if you are willing to enjoy early 20th century living standards! The gains from productivity are distributed between extra leisure time and extra material benefits.
Ah yes, the 20th century standard of owning a home with land and providing for a family of 8, easily affordable on 13 hrs per week.
Re: The non-linear workdays changing the shape of productivity
#47small but important correction... > However, when society industrialised, a rigid, five-day, 40-hour workweek arose in factory settings ummm... no. More like the 6 day 16 hour per day work-week arose in factory settings. The five-day, 40-hour workweek was fought and died for by the labor movement.
in tech, we don't really have 40hr/wk. It's more like 80hr/wk. And work on weekends. If you have a position that requires 40hrs/wk or less and no work on weekends whatsoever, consider yourself lucky. I hear stories about colleagues being overworked on continuous basis.
Re: The non-linear workdays changing the shape of productivity
#48small but important correction... > However, when society industrialised, a rigid, five-day, 40-hour workweek arose in factory settings ummm... no. More like the 6 day 16 hour per day work-week arose in factory settings. The five-day, 40-hour workweek was fought and died for by the labor movement.
in tech, we don't really have 40hr/wk. It's more like 80hr/wk. And work on weekends. If you have a position that requires 40hrs/wk or less and no work on weekends whatsoever, consider yourself lucky. I hear stories about colleagues being overworked on continuous basis.
Re: The non-linear workdays changing the shape of productivity
#49Earlier quoted context omitted.
It's extremely taxing to do more than about 6 hours of real, actual work a day, so any extra hours are almost necessarily spent in less taxing activities like meetings etc.
Meetings are the most taxing part of the job to me. I can program for 10 hours when I’m in a flow state. I can sit in a meeting for maybe 10 minutes before I start doodling.
Re: The non-linear workdays changing the shape of productivity
#50small but important correction... > However, when society industrialised, a rigid, five-day, 40-hour workweek arose in factory settings ummm... no. More like the 6 day 16 hour per day work-week arose in factory settings. The five-day, 40-hour workweek was fought and died for by the labor movement.
And Henry Ford.