System.css: A design system for building retro Apple interfaces
41–50 of 58 posts
Re: System.css: A design system for building retro Apple interfaces
#42When I look at this I can’t help thinking that desktop UX reached its peak (or plateau?) three decades ago. What improvements have there been since System 6? Perhaps multiple desktops, tabs, and universal search (e.g. Spotlight) but those improvements feel more incremental than fundamental.
Re: System.css: A design system for building retro Apple interfaces
#43Re: System.css: A design system for building retro Apple interfaces
#44Re: System.css: A design system for building retro Apple interfaces
#45When I look at this I can’t help thinking that desktop UX reached its peak (or plateau?) three decades ago. What improvements have there been since System 6? Perhaps multiple desktops, tabs, and universal search (e.g. Spotlight) but those improvements feel more incremental than fundamental.
Re: System.css: A design system for building retro Apple interfaces
#46Re: System.css: A design system for building retro Apple interfaces
#47When I look at this I can’t help thinking that desktop UX reached its peak (or plateau?) three decades ago. What improvements have there been since System 6? Perhaps multiple desktops, tabs, and universal search (e.g. Spotlight) but those improvements feel more incremental than fundamental.
Over time we seem to have decided that people where familiar enough with computers that we could drop manuals or hints in the UI. On a modern Mac there's a ton of keyboard shortcuts, gestures and helpful feature, there's just no good way to learn about them. I think where missing out on a ton of stuff, simply due to poor discoverability.
Re: System.css: A design system for building retro Apple interfaces
#48Wish I knew about this framework earlier - would have saved me some time :)
Re: System.css: A design system for building retro Apple interfaces
#49Earlier quoted context omitted.
Don't forget Puppertino for OSX! https://github.com/codedgar/Puppertino https://github.com/codedgar/Puppertino
"Based on MacOS HIG guidelines" ... uses links for buttons. Somehow this is even more aligned with Apple of today.
In the docs they are using buttons on interaction that does not navigate.
Re: System.css: A design system for building retro Apple interfaces
#50When I look at this I can’t help thinking that desktop UX reached its peak (or plateau?) three decades ago. What improvements have there been since System 6? Perhaps multiple desktops, tabs, and universal search (e.g. Spotlight) but those improvements feel more incremental than fundamental.
It's basically the same as the System 1 which was just a ripoff of the stuff at Xerox PARC. That is where things really went from zero to one, on a lot of things. The same thing happened with programming languages. C sparked a revolution and languages have been getting incrementally more bloated (and terrible) ever since. I think the difference stems from academic versus capitalist roots. I mean, even Xerox didn't wa…
It was not a ripoff. They had a license agreement and a whole bunch of people went from PARC (where they felt they had amazing technologies but could not do much with them because Xerox did not care) to Apple (where they could actually put a lot of ideas in practice).
> That is where things really went from zero to one, on a lot of things.
Some things. Others did not exist at the time and there have been a lot of improvements since then. Things done at PARC also depended on a lot of groundwork done by people like Turing and in places like the Bell Labs. Yet we don’t argue that Babbage was the real revolution and nothing of note happened since then.