Wonder if this will lead to a functional iOS port of Blender? Pretty much the whole reason I went with a MS Surface tablet instead of an iPad of some sort, was the lack of Blender.
Apple Joins Blender Development Fund
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Re: Apple Joins Blender Development Fund
#42Wonder if this will lead to a functional iOS port of Blender? Pretty much the whole reason I went with a MS Surface tablet instead of an iPad of some sort, was the lack of Blender.
Re: Apple Joins Blender Development Fund
#43Earlier quoted context omitted.
Wasn’t there a headline were it said apple made more on games than Nintendo, Sony, blizzard etc. together. Apple is already on top of the gaming market.
I doubt that Apple arcade makes them that much money. Counting the App Store service fee of 30% as "game revenue" is disingenuous, as then we could count every single Windows license sale and every single dollar of revenue from hosting game servers as "making money from games".
It was total revenue from App Store derived from Gaming Apps. I dont see how that is disingenuous. Just like Sony makes a cut from games on PS5.
Re: Apple Joins Blender Development Fund
#44This is great. Highly unlikely, but maybe Apple could release some gems from the Shake code base into the Blender compositor?
You're assuming they still have a copy of the source code :(
I'd love to see some of the Shake feature set make it into Blender:
- node-to-code + code-to-node
- 2.5D motion blur for transforms
- general concatenation of image transforms for single pass resampling.
- general C-style code expressions available in any text field of the UI and being able to reference any other variable in the entire UI
- ability to call any function from libc / external DSO's directly from any text field in the UI.
etc ...Re: Apple Joins Blender Development Fund
#45Earlier quoted context omitted.
It also helps blender is a competitor to Epic's Unreal
I guess you confuse Blender 3D editor with Godot game engine. Blender had built-in game engine, but it's been frozen and removed few years ago. Also Epic is sponsoring Blender Fund too.
https://godotengine.org/article/godot-engine-was-awarded-epi...
Re: Apple Joins Blender Development Fund
#46This is great. Highly unlikely, but maybe Apple could release some gems from the Shake code base into the Blender compositor?
What is the Shake code base?
Re: Apple Joins Blender Development Fund
#47Apple is getting more serious about 3D and the gaming market, which isn’t surprising considering the market size.
Architecture makes that still icky, but MoltenVK running Proton (so DirectX to Vulkan to Metal) makes Fallout 4 and Titanfall run playable on M1 (with some graphics glitches). If there was real funding behind it they’d have a winner on their hands.
Re: Apple Joins Blender Development Fund
#48Apple also submitted a patch to port Cycles to run on Metal. https://developer.blender.org/T92212
Cycles is good first step if Apple wants to make blender fully functional on Mac. I wonder if they'll ever attempt to port Eevee to metal, that seems like the logical next step if Apple wants to permanently remove OpenGL from macOS.
Re: Apple Joins Blender Development Fund
#49> ... Apple has joined the Blender Development Fund as a Patron Member. To find out what "Patron Member" means, it's 120k or more per year[0]. It's the highest corporate tier Blender has. Nice to see Apple supporting open-source. [0]: https://fund.blender.org/corporate-memberships/
Re: Apple Joins Blender Development Fund
#50With a python API, would there be some automated way to turn drone footage into 3D environments?