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Swiffy: convert SWF files to HTML5

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Re: Swiffy: convert SWF files to HTML5

#41
post #25

Earlier quoted context omitted.

My experience of HTML5 is that it blows Flash out of the water. Flash on Linux is (still) an absolute disaster while HTML5 is making progress every day and has long surpassed Flash in usefulness for most tasks.

My experience is that your anecdotal experience is flawed and that Flash has a better workflow AND performance AND battery conservation on both desktops and mobile platforms (where it's allowed). http://www.next-gen.biz/news/html5-still-lagging-behind-flas... http://iq12.com/blog/as3-benchmark/ http://workflowed.blogspot.com/2011/02/flash-player-101-for-... http://www.streamingmedia.com/Articles/Editorial/Featured-Ar…

[deleted]

Re: Swiffy: convert SWF files to HTML5

#42

I can't help but wonder if content owners might view this as a threat to the security of their flash creations. Afterall, this is essentially a decompiler, isn't it?

The SWF format is open (in the sense that it's a published spec) and many SWf decompilers already exist. This doesn't change anything in that regard.

Re: Swiffy: convert SWF files to HTML5

#43
post #19

The major downside is that most webshops are and have been using Actionscript 3 for the past 5 years. Has anyone compiled any AS3 with this?

stuff I did on flash 8... or just when drawing methods was released: SWF 6 (or later) clip actions are not supported. (2 occurrences)

The ActionScript method MovieClip.createEmptyMovieClip() is not supported. (1 occurrences)

Re: Swiffy: convert SWF files to HTML5

#44
post #35

first paragraph of TFA: Last summer, an engineering intern named Pieter Senster joined the mobile advertising team to explore how we could display Flash animations on devices that don’t support Adobe Flash player. Pieter made such great progress that Google hired him full time and formed a team to work on the project. Swiffy was born! what an awesomely productive intern! now that's a way to secure yourself a full-tim…

That probably should say: "joined the mobile advertising team to explore how we could display Flash advertisements on devices that don’t support Adobe Flash player" Which is not really the cool HTML5 future anyone is looking for.

Anyone who is looking for the "cool HTML5 future" to be ad-free is going to be bitterly disappointed. Online ads predated the ubiquity of Flash, and they'll be around long after Flash is forgotten.

Re: Swiffy: convert SWF files to HTML5

#45

first paragraph of TFA: Last summer, an engineering intern named Pieter Senster joined the mobile advertising team to explore how we could display Flash animations on devices that don’t support Adobe Flash player. Pieter made such great progress that Google hired him full time and formed a team to work on the project. Swiffy was born! what an awesomely productive intern! now that's a way to secure yourself a full-tim…

FTA == From The Article. ;)

Re: Swiffy: convert SWF files to HTML5

#46
Sweet! So all the obnoxious animation and banner ads can be converted into "HTML5" that runs 3x slower and sucks up 80% of a dual core processor per ad...and NONE of the actual coding, deep interactivity or UI enhancements implied in the ECMA4/AS3 platform are included. Is this the shape of things to come? Let me off this stupid ride, google. I vote DuckDuckGo, pageranks based on qualified user responses regardless of crawlable content, interactivity with client-side languages and structures that can't necessarily be crawled by a bot script, and an end to a monolithic, archaic system of ranking up corporate garbage.

BLOW ME, Google. Apple. HTML5 lovers. If anyone needs proof Flex/Flash won't be dead for a long time, here it is =)

Re: Swiffy: convert SWF files to HTML5

#47
post #34
post #8

> Which browsers support Swiffy output? > Swiffy uses SVG features that are currently only supported by Webkit-based browsers such as Safari (on desktop and mobile) and Chrome. That's not the HTML5 future I wanted :( In Opera it fails due to JS errors that don't look SVG-specific. It's a shame, because Opera's SVG support is a bit more complete than WebKit's: http://www.codedread.com/svg-support.php (sadly the Swiffy…

At this point I'm beginning to doubt we'll ever actually get to a fully cross-browser web. We've had two broad reboot attempts (first to "XHTML+CSS", the current one to "HTML5") and both times we ended up largely with a limited list of browsers and engines supported just as we had in the days of Netscape 4.x/IE4. The supported browsers are the cool browsers/engines of the day, which we then proceed to curse in three-…

The cross browser web already exists. It's called AS3. The only reason it gets a lot of bad press is that no one wants to snuggle up to Adobe. Meanwhile everybody flails around pretending that HTML5+JS will solve the problem, when that was already a dinosaur five years ago, and as you said will never be supported uniformly across browsers.

Edit: Here come the fanbois to downrate me. Consider your own karma. Downrating me does not change the facts on the ground. You cannot build a 3d racing game in HTML5+JS in the browser. Can you??? If you can, seriously, respond instead of hitting that little down arrow, and I would love to see what combination of technologies you employ!

Re: Swiffy: convert SWF files to HTML5

#48
post #6

Earlier quoted context omitted.

Before this can happen, there needs to be a brain-dead easy to use IDE for creating Flash-like presentations in HTML5. Right now, I see the biggest benefit of Flash being that I can purchase a number of IDE's and create some multimedia (or games) for the web in no time.

There's Edit Room, my product, a dead-simple CSS3 animation creation tool. http://edit-room.com/

looks like it could use a little work in firefox 5 before it's at uh, flash level quality: (screenshot) http://www.opencombinator.com/editroom.png

Re: Swiffy: convert SWF files to HTML5

#49
post #38
post #30

Earlier quoted context omitted.

I'm very skeptical. Claims like this never seem to be born out in actual benchmarks. http://pacoup.com/2011/02/03/flash-vs-html5-performance/ http://www.craftymind.com/guimark3/ The advantage of flash right now is that you can be reasonably sure that if a user has it installed, they will get a minimum set of features and performance. With HTML5, your complex app may run fine, or may not run at all, depending on the u…

Not so. I see people all the time who just get a "This content requires a newer version of Flash."

That can happen. Or users may not even have it installed. But contrast with the case of a user with a browser that doesn't support some features of HTML5. How do you detect which features work for them, and which don't? How can the user fix the problem?

The only way to fix it is to install a new browser, or perhaps a new version of the current browser. Installing a plugin is often easier. Rather than deal with this, developers currently just develop for and test on a few main browsers. Anyone not on these are left with no other options but to switch browsers.

Suffice to say, HTML5 doesn't really improve the situation all that much. It simply trades the closed model that Adobe uses with Flash for an open model that has been used for HTML. In either case, the only way to be really compatible is to use older well established features.

Open platforms are good, and thus HTML5 is a good development. But it's not the silver bullet that many make it out to be.

Re: Swiffy: convert SWF files to HTML5

#50
post #30
post #25

Earlier quoted context omitted.

My experience of HTML5 is that it blows Flash out of the water. Flash on Linux is (still) an absolute disaster while HTML5 is making progress every day and has long surpassed Flash in usefulness for most tasks.

I'm very skeptical. Claims like this never seem to be born out in actual benchmarks. http://pacoup.com/2011/02/03/flash-vs-html5-performance/ http://www.craftymind.com/guimark3/ The advantage of flash right now is that you can be reasonably sure that if a user has it installed, they will get a minimum set of features and performance. With HTML5, your complex app may run fine, or may not run at all, depending on the u…

I agree. Especially Apple will try to compete heavily on HTML5 standards, since Flash is out of question for iPad, and iPhone. Since their devices only support Safari, HTML5 can certainly be optimized for it. Same thing for the rest of the world... kinda make it more complicated than Flash platform.
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