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Swiffy: convert SWF files to HTML5

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Re: Swiffy: convert SWF files to HTML5

#3

It'd be interesting if this progressed enough so that browsers could offer built-in conversion of Flash content to run it without the Flash plugin enabled.

Indeed. It's as if Flash is an addictive drug, and we are coming up with ways to ween ourselves off of it.

Re: Swiffy: convert SWF files to HTML5

#4

It'd be interesting if this progressed enough so that browsers could offer built-in conversion of Flash content to run it without the Flash plugin enabled.

Indeed. It's as if Flash is an addictive drug, and we are coming up with ways to ween ourselves off of it.

Flash was built to fill a gaping hole in the market. I think that hole is just about filled (or will be post HTML 5) for the majority of use cases. I see flash falling into smaller niche-based use cases in the near future.

Re: Swiffy: convert SWF files to HTML5

#6
post #4

Earlier quoted context omitted.

Indeed. It's as if Flash is an addictive drug, and we are coming up with ways to ween ourselves off of it.

Flash was built to fill a gaping hole in the market. I think that hole is just about filled (or will be post HTML 5) for the majority of use cases. I see flash falling into smaller niche-based use cases in the near future.

Before this can happen, there needs to be a brain-dead easy to use IDE for creating Flash-like presentations in HTML5.

Right now, I see the biggest benefit of Flash being that I can purchase a number of IDE's and create some multimedia (or games) for the web in no time.

Re: Swiffy: convert SWF files to HTML5

#7
post #6
post #4

Earlier quoted context omitted.

Flash was built to fill a gaping hole in the market. I think that hole is just about filled (or will be post HTML 5) for the majority of use cases. I see flash falling into smaller niche-based use cases in the near future.

Before this can happen, there needs to be a brain-dead easy to use IDE for creating Flash-like presentations in HTML5. Right now, I see the biggest benefit of Flash being that I can purchase a number of IDE's and create some multimedia (or games) for the web in no time.

There are already tools like Sencha http://www.sencha.com/products/animator/

Re: Swiffy: convert SWF files to HTML5

#8
> Which browsers support Swiffy output?

> Swiffy uses SVG features that are currently only supported by Webkit-based browsers such as Safari (on desktop and mobile) and Chrome.

That's not the HTML5 future I wanted :(

In Opera it fails due to JS errors that don't look SVG-specific. It's a shame, because Opera's SVG support is a bit more complete than WebKit's: http://www.codedread.com/svg-support.php (sadly the Swiffy's site doesn't say exactly which feature it needs)

Anyway, it's great that they're using SVG. Good use-case for SVG will help it get more love from browser vendors, and perhaps developers won't have to reinvent SVG with canvas :)

Re: Swiffy: convert SWF files to HTML5

#9
post #6
post #4

Earlier quoted context omitted.

Flash was built to fill a gaping hole in the market. I think that hole is just about filled (or will be post HTML 5) for the majority of use cases. I see flash falling into smaller niche-based use cases in the near future.

Before this can happen, there needs to be a brain-dead easy to use IDE for creating Flash-like presentations in HTML5. Right now, I see the biggest benefit of Flash being that I can purchase a number of IDE's and create some multimedia (or games) for the web in no time.

There's Edit Room, my product, a dead-simple CSS3 animation creation tool.

http://edit-room.com/

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