Curious if it became a chore or was it more of a relaxing pasttime?
I spent eleven years working on this Line Rider track
41–50 of 163 posts
Re: I spent eleven years working on this Line Rider track
#42Is the game going to survive Flash's imminent end of life? I spent way more time than I want to admit playing my favorite Flash game, Fantastic Contraption. I'm concerned that the possibly millions of hours of creativity that went into the thousands of levels and hundreds of thousands of solutions are going to go down with that ship in a couple months. I guess the internet archive is working on supporting older games…
Re: I spent eleven years working on this Line Rider track
#43Re: I spent eleven years working on this Line Rider track
#44Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am
I was just about to ask you what the last item was in the track (that meme) but realized I didn't actually read your blog post and just watched the video. WHOA. Major, major props for such a great post to accompany the video with. I'm sharing this with everyone my age that knows what Line Rider is :)
Re: I spent eleven years working on this Line Rider track
#45I was confused about why some of the black lines are solid and some, the guy just passes through. So I read a bunch of Line Rider tutorials, but they said the only possible colors for lines are red, blue, and green, and now I'm even more confused.
LR is basically a sandbox of broken physics.
Re: I spent eleven years working on this Line Rider track
#46I think the ability for humans to build seemingly straight-forward and simple tools or building blocks that other humans then go on to create insanely complex things like this with is what sets us apart from every other species in existence.
Re: I spent eleven years working on this Line Rider track
#47If I may critique this, there were some parts that didn't work for me (the ribbon section the most [1]), and some of the words and other parts went by way too quickly to figure out what was going on: it would have been nicer to slow down and appreciate the scenery more in that time. The ending is also rather abrupt; the music really felt to me like it wanted a denouement after the climax instead of just... ending. Th…
Re: I spent eleven years working on this Line Rider track
#48Re: I spent eleven years working on this Line Rider track
#49Holy. Crap. That is mind-boggling. I remember back in 2006 I thought I had taken things too far when I wasted many, many hours of my life figuring out the Line Rider file format: https://www.mrspeaker.net/2006/11/15/line-rider-file-format/ But this is about 10 levels beyond that! Only now do I see I didn't take things far enough by half - this is beautiful and... complete. Just amazing!
EDIT: Yep, here it is, "Date Created: 9/23/2006" which is the day Line Rider came out according to wikipedia.
And https://ruffle.rs/demo/ can actually play it! Wow!
EDIT2: Here's self hosted thanks to Ruffle!
Re: I spent eleven years working on this Line Rider track
#50Is the game going to survive Flash's imminent end of life? I spent way more time than I want to admit playing my favorite Flash game, Fantastic Contraption. I'm concerned that the possibly millions of hours of creativity that went into the thousands of levels and hundreds of thousands of solutions are going to go down with that ship in a couple months. I guess the internet archive is working on supporting older games…
Yes, Line Rider will survive because it's no longer made in Flash. I recreated it in Javascript.