Reminds me of Dr Katz animation: https://youtu.be/CWaNSfkWb6s I believe they called their technique wobblevision.
Surely inspired by Roobarb and Custard (1974): https://www.youtube.com/watch?v=I4aVXeDg3U4
Wobblepaint
41–50 of 70 posts
Re: Wobblepaint
#42Who would have thought some wobble would add so much to the experience. This is wonderful and I don't think it would be half as good if it didn't wobble.
https://www.youtube.com/watch?v=Fy0aCDmgnxg
I like the version hosted here, the slides are easier to see: https://www.gdcvault.com/play/1016487/Juice-It-or-Lose
Re: Wobblepaint
#43But I think drawing without the wobble is easier.
Wouldn't it be better to add the wobble effect after the drawing is done?
Re: Wobblepaint
#44That's one of these ideas I wish I had come up with. It sounds fun to program, fun to use and even potentially useful to make cutesy gifs. I wasn't familiar with PICO8, it seems to effectively be a faux-retro console emulator that you can use as a sandbox to build programs (that can then be exported to a web player, which is quite nifty): https://en.wikipedia.org/wiki/Pico-8 Unfortunately it's a proprietary platform.
I haven't tried it out so I can't speak to the quality of it but there's the LIKO-12 as a free alternative: https://liko-12.github.io
Re: Wobblepaint
#45Re: Wobblepaint
#46That's one of these ideas I wish I had come up with. It sounds fun to program, fun to use and even potentially useful to make cutesy gifs. I wasn't familiar with PICO8, it seems to effectively be a faux-retro console emulator that you can use as a sandbox to build programs (that can then be exported to a web player, which is quite nifty): https://en.wikipedia.org/wiki/Pico-8 Unfortunately it's a proprietary platform.
It's $15 to be able to write programs for the platform, but you can export them to html5 to make available for others to play online for free. There's a pretty large library of such games hosted on pico-8's website. There are some open-source alternatives like TIC-80 and PixelVision8. Personally, I'd only recommend them over pico-8 if $15 is a serious barrier or open source is an absolute must. They all have their va…
TIC-80, on the other hand, runs more places (Android!). And someone has ported it to run on OpenDingux portable handhelds, there's a RetroArch core, etc.
That said, PICO-8 is super, super polished and absolutely worth the $15.
Re: Wobblepaint
#47Re: Wobblepaint
#48Re: Wobblepaint
#49Earlier quoted context omitted.
It's $15 to be able to write programs for the platform, but you can export them to html5 to make available for others to play online for free. There's a pretty large library of such games hosted on pico-8's website. There are some open-source alternatives like TIC-80 and PixelVision8. Personally, I'd only recommend them over pico-8 if $15 is a serious barrier or open source is an absolute must. They all have their va…
One downside of PICO-8's closed source is that it can't easily be ported to different architectures by fans, so you're limited to Windows, Linux (x86) and the Raspberry Pi (and HTML/JS, but just the player). There's no Android port. TIC-80, on the other hand, runs more places (Android!). And someone has ported it to run on OpenDingux portable handhelds, there's a RetroArch core, etc. That said, PICO-8 is super, super…
Re: Wobblepaint
#50Earlier quoted context omitted.
It's $15 to be able to write programs for the platform, but you can export them to html5 to make available for others to play online for free. There's a pretty large library of such games hosted on pico-8's website. There are some open-source alternatives like TIC-80 and PixelVision8. Personally, I'd only recommend them over pico-8 if $15 is a serious barrier or open source is an absolute must. They all have their va…
One downside of PICO-8's closed source is that it can't easily be ported to different architectures by fans, so you're limited to Windows, Linux (x86) and the Raspberry Pi (and HTML/JS, but just the player). There's no Android port. TIC-80, on the other hand, runs more places (Android!). And someone has ported it to run on OpenDingux portable handhelds, there's a RetroArch core, etc. That said, PICO-8 is super, super…