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Wobblepaint

lexaloffle.com

41–50 of 70 posts

Re: Wobblepaint

#41

Reminds me of Dr Katz animation: https://youtu.be/CWaNSfkWb6s I believe they called their technique wobblevision.

Surely inspired by Roobarb and Custard (1974): https://www.youtube.com/watch?v=I4aVXeDg3U4

I was about to post the same video and say the same thing! I heard the theme tune in my head as soon I looked at the tool.

Re: Wobblepaint

#42
post #6

Who would have thought some wobble would add so much to the experience. This is wonderful and I don't think it would be half as good if it didn't wobble.

https://www.youtube.com/watch?v=Fy0aCDmgnxg

For those not wanting to click a link without explanation: It's "Juice it or lose it", a talk about how adding simple effects to a game can make it much more immersive and fun. It's well made and inspiring talk, breaking down how much can be done with so little. Worth a watch.

I like the version hosted here, the slides are easier to see: https://www.gdcvault.com/play/1016487/Juice-It-or-Lose

Re: Wobblepaint

#43
Nice wobble.

But I think drawing without the wobble is easier.

Wouldn't it be better to add the wobble effect after the drawing is done?

Re: Wobblepaint

#44
post #5

That's one of these ideas I wish I had come up with. It sounds fun to program, fun to use and even potentially useful to make cutesy gifs. I wasn't familiar with PICO8, it seems to effectively be a faux-retro console emulator that you can use as a sandbox to build programs (that can then be exported to a web player, which is quite nifty): https://en.wikipedia.org/wiki/Pico-8 Unfortunately it's a proprietary platform.

I haven't tried it out so I can't speak to the quality of it but there's the LIKO-12 as a free alternative: https://liko-12.github.io

CHIP-8 is the progenitor of all these platforms. https://en.wikipedia.org/wiki/CHIP-8

Re: Wobblepaint

#46
post #5

That's one of these ideas I wish I had come up with. It sounds fun to program, fun to use and even potentially useful to make cutesy gifs. I wasn't familiar with PICO8, it seems to effectively be a faux-retro console emulator that you can use as a sandbox to build programs (that can then be exported to a web player, which is quite nifty): https://en.wikipedia.org/wiki/Pico-8 Unfortunately it's a proprietary platform.

It's $15 to be able to write programs for the platform, but you can export them to html5 to make available for others to play online for free. There's a pretty large library of such games hosted on pico-8's website. There are some open-source alternatives like TIC-80 and PixelVision8. Personally, I'd only recommend them over pico-8 if $15 is a serious barrier or open source is an absolute must. They all have their va…

One downside of PICO-8's closed source is that it can't easily be ported to different architectures by fans, so you're limited to Windows, Linux (x86) and the Raspberry Pi (and HTML/JS, but just the player). There's no Android port.

TIC-80, on the other hand, runs more places (Android!). And someone has ported it to run on OpenDingux portable handhelds, there's a RetroArch core, etc.

That said, PICO-8 is super, super polished and absolutely worth the $15.

Re: Wobblepaint

#48
It's interesting how the wobble lends a bit of depth to the picture, as you can see the layering. Simple and surprisingly effective.

Re: Wobblepaint

#49

Earlier quoted context omitted.

It's $15 to be able to write programs for the platform, but you can export them to html5 to make available for others to play online for free. There's a pretty large library of such games hosted on pico-8's website. There are some open-source alternatives like TIC-80 and PixelVision8. Personally, I'd only recommend them over pico-8 if $15 is a serious barrier or open source is an absolute must. They all have their va…

One downside of PICO-8's closed source is that it can't easily be ported to different architectures by fans, so you're limited to Windows, Linux (x86) and the Raspberry Pi (and HTML/JS, but just the player). There's no Android port. TIC-80, on the other hand, runs more places (Android!). And someone has ported it to run on OpenDingux portable handhelds, there's a RetroArch core, etc. That said, PICO-8 is super, super…

Also OS X, it's worth saying.

Re: Wobblepaint

#50

Earlier quoted context omitted.

It's $15 to be able to write programs for the platform, but you can export them to html5 to make available for others to play online for free. There's a pretty large library of such games hosted on pico-8's website. There are some open-source alternatives like TIC-80 and PixelVision8. Personally, I'd only recommend them over pico-8 if $15 is a serious barrier or open source is an absolute must. They all have their va…

One downside of PICO-8's closed source is that it can't easily be ported to different architectures by fans, so you're limited to Windows, Linux (x86) and the Raspberry Pi (and HTML/JS, but just the player). There's no Android port. TIC-80, on the other hand, runs more places (Android!). And someone has ported it to run on OpenDingux portable handhelds, there's a RetroArch core, etc. That said, PICO-8 is super, super…

In Celeste, there's an easter egg that lets you play the original PICO-8 game on an in-game computer. How was this accomplished, if porting it themselves isn't possible? Did they have to remake the entire game?
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