I wish there was support for Metal on macOS for EEVE.
Blender 2.90
41–50 of 92 posts
Re: Blender 2.90
#42I'd love to see blender expand into precise modeling area more (CAD).
Strongly agree, and I'd also wish they took a shot at the Architecture market (god knows Autodesk and Archicad sorely deserves the competition) but it's not easy to build a product that fits all possible uses cases, especially when the initial focus of the app was SFX and animation. Specifically, for CAD, blender lacks IMO two fundamental things: - a strong NURBS engine, complete with filleting, trimmed NURBS, CSG, f…
Re: Blender 2.90
#43Re: Blender 2.90
#44seriously impressive, we're on an exponential
It’s just inspiring.
Re: Blender 2.90
#45This is great, but I have to say, I'm a bit concerned about multiple Intel tools (Embree, OpenImageDenoise) that are now integrated into Blender. The tools seem to depend on Intel MKL, which has famously been crippled on non Intel CPUs. The big concern, for me, is the wide usage of Blender in common CPU benchmarks, which potentially could give Intel an unfair advantage in those.
Neither Embree nor OpenImageDenoise use MKL. OpenImageDenoise does use a fork of mkl-dnn, now called one-dnn, but it has nothing to do with MKL.
Now, whether "optimized" means tuned for Intel architecture, or crippled for other architecture, is something to be figured out. Given the precedent set by MKL, I wouldn't trust it to be the 'tuned' option. Someone who speaks C++ may be able to better discern if such concerns exist with one-dnn.
Re: Blender 2.90
#46How is blender compared to competitors? Are people starting to use it as a professional tool?
I work exclusively using Blender doing professional product visualization. It’s really an incredible triumph of open-source software. EDIT: I actually haven’t tried Max or Maya, but then again, I haven’t needed to. Blender’s feature set has been perfectly capable for my needs and use cases.
Re: Blender 2.90
#47Well that was fast considering how long the 2.8 lts release series took...
One exciting thing is two long-standing reworks (GreasePencil for 2D art, and new Sculpt mode) landed in 2.8x and now are being iterated on.
Re: Blender 2.90
#48I'd love to see blender expand into precise modeling area more (CAD).
Strongly agree, and I'd also wish they took a shot at the Architecture market (god knows Autodesk and Archicad sorely deserves the competition) but it's not easy to build a product that fits all possible uses cases, especially when the initial focus of the app was SFX and animation. Specifically, for CAD, blender lacks IMO two fundamental things: - a strong NURBS engine, complete with filleting, trimmed NURBS, CSG, f…
Re: Blender 2.90
#49I'd love to see blender expand into precise modeling area more (CAD).
Re: Blender 2.90
#50After trying blender for the first time the other day I was amazed at how good the interface is for an open source program, it feels really modern. I'm used to open source programs usually having pretty janky/outdated interfaces.
You’re lucky enough to have started in the post 2.8 era :) Things used to be a lot less user friendly interface-wise. It was a major weakness of the program until 2.8 launched and magically fixed everything. The Blender Foundation is REALLY good about interacting with and gauging the needs of the community!