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Blender 2.90

blender.org

11–20 of 92 posts

Re: Blender 2.90

#11
post #4

Blender is as far as I can tell one the best run and marketed Open Source projects out there. They seem to have a great way to pay for development. They are have a lot of industry invested in their success. They have a great focus on the end power user.

They got $1.2M from Epics megagrant last year, and has lots of people and companies donating. They are slightly above the goal of funding 20 full time employees. I'm happy that an open source software have been so successful. It's come very far since when I first used it, version 2.42 I think.

Shoutout to those donating (and how to contribute): https://fund.blender.org/

Re: Blender 2.90

#13
post #4

Blender is as far as I can tell one the best run and marketed Open Source projects out there. They seem to have a great way to pay for development. They are have a lot of industry invested in their success. They have a great focus on the end power user.

They got $1.2M from Epics megagrant last year, and has lots of people and companies donating. They are slightly above the goal of funding 20 full time employees. I'm happy that an open source software have been so successful. It's come very far since when I first used it, version 2.42 I think. Shoutout to those donating (and how to contribute): https://fund.blender.org/

Someday when I can afford to pause taking a paycheck for a while, I am going to figure out how to reproduce this sort of model for numerous other applications. At least, that's my dream.

Re: Blender 2.90

#15
This is great, but I have to say, I'm a bit concerned about multiple Intel tools (Embree, OpenImageDenoise) that are now integrated into Blender. The tools seem to depend on Intel MKL, which has famously been crippled on non Intel CPUs.

The big concern, for me, is the wide usage of Blender in common CPU benchmarks, which potentially could give Intel an unfair advantage in those.

Re: Blender 2.90

#16
post #5

That's great news. Glad to see Blender keep moving forward. One thing I wish they would add is to export the color information along with the vertices in the Wavefront OBJ file when exporting an model.

.obj files don't hold any material information. When you check "Write Materials" in the obj-exporter properties (should be enabled by default) it will also export the materials to a separate .mtl file and reference them in the .obj file.

Edit: see also here: https://en.wikipedia.org/wiki/Wavefront_.obj_file#Material_t...

Re: Blender 2.90

#17

This is great, but I have to say, I'm a bit concerned about multiple Intel tools (Embree, OpenImageDenoise) that are now integrated into Blender. The tools seem to depend on Intel MKL, which has famously been crippled on non Intel CPUs. The big concern, for me, is the wide usage of Blender in common CPU benchmarks, which potentially could give Intel an unfair advantage in those.

AMD can contribute their own tooling if they feel it's worth it. They aren't broke.

Re: Blender 2.90

#18
post #3

Well that was fast considering how long the 2.8 lts release series took...

One exciting thing is two long-standing reworks (GreasePencil for 2D art, and new Sculpt mode) landed in 2.8x and now are being iterated on.

Re: Blender 2.90

#19
post #4

Blender is as far as I can tell one the best run and marketed Open Source projects out there. They seem to have a great way to pay for development. They are have a lot of industry invested in their success. They have a great focus on the end power user.

It's also one of the most impressive technically, up there IMO with the likes of gcc and linux.

The amount of non-trivial tech built into it is staggering, and - most impressive, at least to me - the feature bloat has been really well managed, first from a usability perspective, but more importantly, from a performance perspective: blender remains, for many things, the fastest thing there is out there.

If you want to convince yourself of that fact, try to load a rigged 1M poly scene stored in native blender format, and try to do the same thing with the Mayas and other 3DS maxes of this world.

Re: Blender 2.90

#20
post #5

That's great news. Glad to see Blender keep moving forward. One thing I wish they would add is to export the color information along with the vertices in the Wavefront OBJ file when exporting an model.

.obj files don't hold any material information. When you check "Write Materials" in the obj-exporter properties (should be enabled by default) it will also export the materials to a separate .mtl file and reference them in the .obj file. Edit: see also here: https://en.wikipedia.org/wiki/Wavefront_.obj_file#Material_t...

That's a very straightforward extension to add, and if Blender does it, its popularity will ensure everyone else picks it up.
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