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Ray Tracing Essentials, Part 1: Basics of Ray Tracing

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Re: Ray Tracing Essentials, Part 1: Basics of Ray Tracing

#41

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I wholeheartedly agree with you. The tests do help a lot. Funnily enough, I own PBR too (it's in my reading queue), and, having skimmed through it, it seems math heavy. I think I'll leave it for last. My current queue is: - RTC (for fun), - 3d Math primer for Graphics and Game Dev by Dunn (to solidify the math part) - Foundations of Game Engine Dev - Mathematics, by Lengyel (because when it comes to math, overkill is…

> - OpenGL SuperBible (second time around, sadly) I tried using the SuperBible in order to learn OpenGL a few years back, but it always seems to be a bit too dense for my taste. Since OpenGL itself is an API specification and usually you would learn the basics of 3D graphics before delving into it, I recommend using the fantastic Learn OpenGL site ( https://learnopengl.com ). It goes through the basics of OpenGL from…

Thanks for the advice, I'll give it a try!

Re: Ray Tracing Essentials, Part 1: Basics of Ray Tracing

#42

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Oh, that’s a great idea! The main reason I still haven’t learned Rust is I didn’t have a project to use with it, but this tutorial is something else I’ve wanted to do, so it’s a perfect match.

I love seeing this book listed. I picked it up 4ish years ago while learning Rust. I was converting the code to Rust and I found a small bug[1] because I could not convert the code as it was. Peter was amazingly responsive and encouraging. I highly recommend this and the second second book. [1] https://github.com/RayTracing/raytracing.github.io/blob/7e2a...

Oh cool, congrats on finding the bug!
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