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I wholeheartedly agree with you. The tests do help a lot. Funnily enough, I own PBR too (it's in my reading queue), and, having skimmed through it, it seems math heavy. I think I'll leave it for last. My current queue is: - RTC (for fun), - 3d Math primer for Graphics and Game Dev by Dunn (to solidify the math part) - Foundations of Game Engine Dev - Mathematics, by Lengyel (because when it comes to math, overkill is…
> - OpenGL SuperBible (second time around, sadly) I tried using the SuperBible in order to learn OpenGL a few years back, but it always seems to be a bit too dense for my taste. Since OpenGL itself is an API specification and usually you would learn the basics of 3D graphics before delving into it, I recommend using the fantastic Learn OpenGL site ( https://learnopengl.com ). It goes through the basics of OpenGL from…
Re: Ray Tracing Essentials, Part 1: Basics of Ray Tracing
#41Thanks for the advice, I'll give it a try!