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Nostalgia for Minecraft

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Re: Nostalgia for Minecraft

#41
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

There was a game or tech-demo called "upvoid miner" a few years ago. It had worldgeneration similar to minecraft and proper physics with rolling tree logs. It allowed arbitrarily shaped terrain and I think liquid physics were worked on. But sadly the studio had to shut down due to not getting enough sales. I think you can still download it and test out the free tech demo though.

Wow, that looks quite interesting. Seems dead, but the folks behind it open-sourced the code: https://github.com/Upvoid/UpvoidMiner

GPLv3, unfortunately, but interesting nevertheless.

Re: Nostalgia for Minecraft

#42

It annoys me when people call Roblox a game. It's an engine and a platform. It's like calling Unity or Unreal Engine a game.

I've also found that people tend to underestimate the development tools Roblox gives. There are games on Roblox that have external web APIs for managing servers, games that circumvent the standard "player model" and instead opt for an entirely different appearance, games that make use of the GUI tools given in meticulous ways... Roblox does a fantastic job at giving creative young minds an opportunity to expand on th…

This is exactly what I love about Roblox. My 11-year-old daughter does "commissions" and designs 3d objects to sell, she's on "Scripting teams" where they help design in-game elements. She's having fun, building / creating, learning and interacting with people. Something I could only dream of when I was 11 (I had BBS's, lots of TW2002).

My 11-year-old knows blender, photoshop, python and javascripting because of Roblox and some Minecraft.

Re: Nostalgia for Minecraft

#43
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

A township tale has persistent world with physics, not exactly minecraft though https://www.youtube.com/watch?v=OfgjJOUW_KY.

Re: Nostalgia for Minecraft

#44
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

The performance would be pretty bad. Every time someone placed or broke a block, the game would have to check if there was a heavy object above it that now has to fall, if there was water flowing through that voxel that now has to be rerouted, etc etc. Combine this with many players in one world and you will not get many server ticks per second.

Re: Nostalgia for Minecraft

#45

Earlier quoted context omitted.

I don't know. They've added a ton of underwater content, new structures, mobs (bees, foxes, llamas, phantoms, drowns, etc), sunken ships and treasure maps. If anything, they've had a better release cycle since the acquisition.

What the game really needs is what was promised ages ago: a mod API on the C++ edition.

Minecraft is for selling Xbox's and Windows 10. If they wanted modding they would have modding.

Re: Nostalgia for Minecraft

#46
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

http://teardowngame.com

Re: Nostalgia for Minecraft

#47

Earlier quoted context omitted.

I've also found that people tend to underestimate the development tools Roblox gives. There are games on Roblox that have external web APIs for managing servers, games that circumvent the standard "player model" and instead opt for an entirely different appearance, games that make use of the GUI tools given in meticulous ways... Roblox does a fantastic job at giving creative young minds an opportunity to expand on th…

This is exactly what I love about Roblox. My 11-year-old daughter does "commissions" and designs 3d objects to sell, she's on "Scripting teams" where they help design in-game elements. She's having fun, building / creating, learning and interacting with people. Something I could only dream of when I was 11 (I had BBS's, lots of TW2002). My 11-year-old knows blender, photoshop, python and javascripting because of Robl…

Remind me to break out Tw2002 on docker.. And yes, the opportunies these kids have is amazing.

Re: Nostalgia for Minecraft

#48
One thing I think this misses is that while Minecraft's graphics are blocky, the terrain generator creates rather spectacular and varied scenery. Just wandering around has an appeal evocative of visiting national parks, and building even a basic hut in a nice setting is more appealing than it would be in a plain sandbox.

Maybe that's part of why it feels "somehow pure"?

Re: Nostalgia for Minecraft

#49
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

The performance would be pretty bad. Every time someone placed or broke a block, the game would have to check if there was a heavy object above it that now has to fall, if there was water flowing through that voxel that now has to be rerouted, etc etc. Combine this with many players in one world and you will not get many server ticks per second.

That can easily be engineered around using geosharding.

Re: Nostalgia for Minecraft

#50
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

> So if you slay too many Gorgs soon there would be none left. Leave them alone and they'll eat all the Fraggles. Players would form culling expeditions every week. [...] I think the venerable Ultima Online had a few features like that, or was supposed to, not completely sure. Ultima Online tried to have such an ecology, but the players didn't react to it as described despite the game designers giving players minimal…

Sounds like the game was perfectly realistic then.
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