Writing to the Framebuffer
41–49 of 49 posts
Re: Writing to the Framebuffer
#42Earlier quoted context omitted.
Thanks. It is the Remarkable Tablet but the API is entirely undocumented. Took a fair bit of analysis to get it to this state but now it is actually ready for people to build their own applications upon it. The GitHub project: https://www.github.com/canselcik/libremarkable
This is cool, you should post it as a “Shown HN”. And don’t get discouraged if it doesn’t immediately garner attention. Post it again later if you only get an insignificant amount of upvotes. Your project is front page worthy and if it doesn’t get there the first time then it’s just bad timing / bad luck (or poorly worded title, that’s a possibility as well of course). Post it until it gets to the front page, waiting…
Re: Writing to the Framebuffer
#43Earlier quoted context omitted.
This is cool, you should post it as a “Shown HN”. And don’t get discouraged if it doesn’t immediately garner attention. Post it again later if you only get an insignificant amount of upvotes. Your project is front page worthy and if it doesn’t get there the first time then it’s just bad timing / bad luck (or poorly worded title, that’s a possibility as well of course). Post it until it gets to the front page, waiting…
I agree, this is super cool and deserves attention.
Re: Writing to the Framebuffer
#44I wonder if there's a way to take over another VT so you don't have the console text over your images.
Re: Writing to the Framebuffer
#45Millenial discovers the framebuffer ... welcome to the planet.
Re: Writing to the Framebuffer
#46I was not using Compiz or something like this so it cannot be explained with the lack of 3D acceleration.
Also, with generic VGA driver you cannot have 100Hz frame rate on high resolutions.
Re: Writing to the Framebuffer
#47There may be more than just one simultaneous framebuffer per display on the hardware level. GPUs can actually scan to a display from multiple overlapping framebuffers in different resolutions and color formats in the same time . Alpha blending and rotations are often supported as well. A bit like a very large mouse cursor. In a way, mouse cursors are also framebuffers. Or like hardware video layers in the nineties.
Re: Writing to the Framebuffer
#48Earlier quoted context omitted.
> GPUs can actually scan to a display from multiple framebuffers in different resolutions and color formats in the same time. This is also how early SLI worked: each GPU has a framebuffer, one holding the "even" scanlines and one holding the "odd" scanlines. Each GPU does its own rendering work to its own framebuffer, each rendering a vertically-squashed scene, with one scene offset by one pixel vertically. The maste…
To add to that, "early SLI" stands for Scan-Line Interleave, not Scalable Link Interface like it is now. CRT was some crazy shit to deal with. I'm glad I never had to deal with it. If you ever wondered why some old Youtube video looked like crap and has lines that don't match up, interleaving was why.
Re: Writing to the Framebuffer
#49Earlier quoted context omitted.
My first thought was to use the sh -c method.
Or, just use 'su' to become root, then write to the device file.