There may be more than just one simultaneous framebuffer per display on the hardware level. GPUs can actually scan to a display from multiple overlapping framebuffers in different resolutions and color formats in the same time . Alpha blending and rotations are often supported as well. A bit like a very large mouse cursor. In a way, mouse cursors are also framebuffers. Or like hardware video layers in the nineties.
> GPUs can actually scan to a display from multiple framebuffers in different resolutions and color formats in the same time. This is also how early SLI worked: each GPU has a framebuffer, one holding the "even" scanlines and one holding the "odd" scanlines. Each GPU does its own rendering work to its own framebuffer, each rendering a vertically-squashed scene, with one scene offset by one pixel vertically. The maste…
If you ever wondered why some old Youtube video looked like crap and has lines that don't match up, interleaving was why.