Earlier quoted context omitted.
In path tracing ( https://en.wikipedia.org/wiki/Path_tracing ), which is what the VFX industry uses primarily, both directions happen.
Does anyone use path tracing for live renderings? I think that is the question.
Announcing Microsoft DirectX Raytracing
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Re: Announcing Microsoft DirectX Raytracing
#42The only issue is that a lot of this is already possible in the current renderers at a reduced cost. - Soft shadows work in WebGL fairly well using PCSS: https://clara.io/player/v2/8f49e7c3-7c5e-43f0-a09c-33a55bb1b... - Translucency can be faked effectively using a few different methods. https://clara.io/view/5c7d28c0-91d7-4432-a131-3e6fd657a042 - Screen space ambient occlusion, if using SAO, is amazing. SAO test: ht…
Yeah, no. It still looks like "draw a blurry black halo around edges and call it a day" ambient occlusion.
Re: Announcing Microsoft DirectX Raytracing
#43Re: Announcing Microsoft DirectX Raytracing
#44Re: Announcing Microsoft DirectX Raytracing
#45https://www.youtube.com/watch?v=LXo0WdlELJk I'm pleased to see that the tech video includes spherical mirrors. As I understand it, all raytracing demos are obliged by universal law to include at least three reflective balls in any promotion of the technology. One day, someone will figure out a game where these super-shiny ball bearings are a critical part of the gameplay, and at that point, raytracing will finally ta…
Re: Announcing Microsoft DirectX Raytracing
#46Anyone remembers Intel's Larrabee project? It featured HW accelerated raytracing. They had Quake Wars running on it: https://en.wikipedia.org/wiki/Quake_Wars:_Ray_Traced or video: https://www.youtube.com/watch?v=mtHDSG2wNho
Re: Announcing Microsoft DirectX Raytracing
#47If you don't move, the image "improves" over time. You can change the resolution in the top left corner. Play it in fullscreen. It works on phones, too.
Re: Announcing Microsoft DirectX Raytracing
#48Earlier quoted context omitted.
Brigade Engine, for example: https://home.otoy.com/render/brigade/
Is that even released yet? Or demo-able? I thought it was just "in progress" for ages?