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Announcing Microsoft DirectX Raytracing

blogs.msdn.microsoft.com

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Re: Announcing Microsoft DirectX Raytracing

#41
post #15

Earlier quoted context omitted.

In path tracing ( https://en.wikipedia.org/wiki/Path_tracing ), which is what the VFX industry uses primarily, both directions happen.

Does anyone use path tracing for live renderings? I think that is the question.

Demosceners are starting to, for sure.

https://www.pouet.net/prod.php?which=69642

Re: Announcing Microsoft DirectX Raytracing

#42
post #7

The only issue is that a lot of this is already possible in the current renderers at a reduced cost. - Soft shadows work in WebGL fairly well using PCSS: https://clara.io/player/v2/8f49e7c3-7c5e-43f0-a09c-33a55bb1b... - Translucency can be faked effectively using a few different methods. https://clara.io/view/5c7d28c0-91d7-4432-a131-3e6fd657a042 - Screen space ambient occlusion, if using SAO, is amazing. SAO test: ht…

> - Screen space ambient occlusion, if using SAO, is amazing.

Yeah, no. It still looks like "draw a blurry black halo around edges and call it a day" ambient occlusion.

Re: Announcing Microsoft DirectX Raytracing

#45

https://www.youtube.com/watch?v=LXo0WdlELJk I'm pleased to see that the tech video includes spherical mirrors. As I understand it, all raytracing demos are obliged by universal law to include at least three reflective balls in any promotion of the technology. One day, someone will figure out a game where these super-shiny ball bearings are a critical part of the gameplay, and at that point, raytracing will finally ta…

How about a game that happens outside a pawn shop?

Re: Announcing Microsoft DirectX Raytracing

#46
post #43

Anyone remembers Intel's Larrabee project? It featured HW accelerated raytracing. They had Quake Wars running on it: https://en.wikipedia.org/wiki/Quake_Wars:_Ray_Traced or video: https://www.youtube.com/watch?v=mtHDSG2wNho

Imagination and OTOY also experimented with hardware raytracing on mobile: https://www.imgtec.com/legacy-gpu-cores/ray-tracing/

Re: Announcing Microsoft DirectX Raytracing

#48
post #24

Earlier quoted context omitted.

Brigade Engine, for example: https://home.otoy.com/render/brigade/

Is that even released yet? Or demo-able? I thought it was just "in progress" for ages?

Today is the day:

https://m.youtube.com/watch?v=6xE3J56pabk

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