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The fact that school math is thought to be 'scary' and 'hard' is not the issue. Plenty of video games are known to be scary and hard. For instance, they contain monsters and are difficult to complete. They even have objective grades (scores). What makes the difference is that video games aren't compulsory. So they represent true play . Which is what makes them educational, unlike a school curriculum, however much it…
There are some aspects of doing math that isn't fun, because it is grinding. Learning the time tables for example - you just have to do lots of exercises to get used to multiplying. No way around that. Just like in sports, where you must also do a lot of basic practise to get good. Making the practise like a game can be done to done degree, but ultimately, a kid is going to see through that after a while, since it ge…
Its kind of dumb how arithmetic is seen as a precursor to math when its really not. You could do an ENTIRE college-level course in linear algebra or calculus or graph theory or even combinatorics perfectly well even if you have no idea what 11*15 is off the top of your head and have to look it up every time.
Its just a ridiculously backwards approach to teaching. We don't teach CS by testing people on memorizing syntax and API calls - they are rightly relegated to "google it when you need it, eventually you'll remember it". Of course algorithms are more interesting and building things is more fun so we focus on that.
Current way of teaching math is just a historical accident IMO. No real reason it couldn't be conceptual and interesting from the start if there wasn't so much inertia around current systems.