Lead author of the paper here; AMA. The main novelty about this work is that we had 100 people play repeated PD for a month instead of The findings can be summarized in a sentence as "a minority of nice people can make everyone better off."
Were conditional cooperators playing a tit-for-tat strategy or something different? I see you citing Axelrod and Rapoport but after reading through most of the supplementary material exit questions, I most often saw descriptions similar to “I chose to cooperate unless the other person chose the defect at which point I chose to defect too for the rest of the game.” Also, how often is the number of rounds known in stud…
So the cooperators' strategy looks like tit-for-tat, but I don't think it really is because tit for tat means if someone started cooperating again after defecting, they would switch. We think it's actually a strategy where if you get defected on, you just stop cooperating altogether in the future (at least for this length of a game). However, because we never see people switch back to cooperating after defecting (after the first day where people are trying random things), we can't distinguish between these two strategies. But effectively it doesn't really matter.
A game with a finite number of rounds is a finitely repeated PD, for which the NE is to all defect. An undetermined number of rounds is ~= an infinitely repeated PD with a discount factor, for which there are many ways to sustain cooperation according to the theory.