Earlier quoted context omitted.
But if it works, well its better than Jony Ive‘s „design is everything, function is last“ approach. - Like the Mac Pro (2013) which was thermal limited even with the launch configuration and could not be refreshed because more power would mean less power through throttling - Magic Mouse 2 which well u could not use while charging - Macbook Pro Touchbar which is there because there was nothing else to „inovate“ - MacB…
I agree with some of this, but will note that actually using a Magic Mouse 2 cured me of joking about the design (I was entirely on the "LOL how dumb" train before that). It wasn't an issue, in practice, and did keep me from just using it plugged in all the time (which is what I tend to do with other wireless things at my desk that have integrated rechargeable batteries).
Apple Mac Studio
391–400 of 734 posts
Re: Apple Mac Studio
#392I am genuinely crestfallen that there was no update to Mac Mini. That thing has the right balance for most computer science folks who want a Mac. Not everyone needs/runs a silicon Godzilla on their desk after all. As of the current lineup, Mini is still stuck with 16 GB RAM and a disappointing number of ports.
Re: Apple Mac Studio
#393Earlier quoted context omitted.
The good news is that optimized iPhone, iPad, and Mac games now share most of their code and run on the same CPU and GPU cores. There aren't many Mac games that have been ported over to both Metal and ARM, but World of Warcraft is an example.
> but World of Warcraft is an example. Blizzard games are or were probably the outlier. They supported Macs even back in the PowerPC days. As a kid with a PowerBook G4 Blizzard games were the only good games I was able to play (Warcraft 3, WoW, Diablo). I have no idea if this is still the case for their newer games though.
Diablo 2 Remastered doesn't run on a Mac :-(
Re: Apple Mac Studio
#394Earlier quoted context omitted.
What update were they going to do? Make an M1 Max model? That would cut into sales for the base Studio.
They don't have a desktop M1 Pro implementation yet afaik?
Re: Apple Mac Studio
#395Re: Apple Mac Studio
#396Earlier quoted context omitted.
There's only a gap of roughly $500 between a maxed out mini and the entry studio, so perhaps the studio is the answer to what you're looking for?
M1 mini with 16GB RAM (most possible RAM): $1100 entry studio: $2000 That's a pretty big gap. Basically it means you have to shell out $2000+ if you want to do video editing on any M1 mac. Buying a brand new computer to do video editing that has only 16GB RAM in 2022 is unjustifiable. $2k+ is too much for most people especially young "creatives" that are making entertainment (videos). Lots of people here make hundred…
Re: Apple Mac Studio
#397Earlier quoted context omitted.
M1 mini with 16GB RAM (most possible RAM): $1100 entry studio: $2000 That's a pretty big gap. Basically it means you have to shell out $2000+ if you want to do video editing on any M1 mac. Buying a brand new computer to do video editing that has only 16GB RAM in 2022 is unjustifiable. $2k+ is too much for most people especially young "creatives" that are making entertainment (videos). Lots of people here make hundred…
> 16GB RAM in 2022 is unjustifiable. MacOS on ARM handles memory differently, try it you might like it. They can only print so many M1max chips at a time, they want to sell them in a high margin machine. Give em a year and the M1max will trickle down to the mini.
Wow, you sure have given me a lot to think about.
Re: Apple Mac Studio
#398Earlier quoted context omitted.
... if you can live with machines that just come with the bare minimum RAM and SSD. If you get the Macs with the same amount of storage that the PCs come with, the $900 laptop quickly becomes a $2000 laptop. I wish I could get back all the time I've wasted helping relatives deal with their Photos libraries and backups just because they got the entry level machine with skimpy storage...
How long did it take you to check the 'Optimize Storage' box?
Maybe 240GB are enough for light usage if you store photos in the cloud. I can only say that in my experience 1TB is the bare minimum if I don't want to spend half my time copying files around.
Re: Apple Mac Studio
#399Earlier quoted context omitted.
This is very interesting because PC workstations have been stagnating for quite long! It'd be cool to be able to bring medium-sized tasks back from clouds to personal computers. The CPU performance is impressive but I wonder how well it'd fare against say an AMD ThreadRipper or a dual socket system with an equivalent price? It'd be also interesting to see a deep learning benchmark against Nvidia. Branding and RAM lim…
> This is very interesting because PC workstations have been stagnating for quite long! How have they stagnated?
https://www.dell.com/en-us/work/shop/workstations-isv-certif...
or the HP equivalent - they're still equipping them with Xeon's from 2 1/2 years ago. So pretty stagnant.
Re: Apple Mac Studio
#400Earlier quoted context omitted.
Same, I want to run AAA games using these crazy Mac hardwares. A more interesting question will be: how hard it will be to implement such Proton for Mac? Is there any previous project?
Doing some quick searching around. I know there is Crossover, Wine technically works on Mac from what I can tell also. So not sure if there is a technical reason Proton couldn't work on Mac other than just not building it. Apple does talk a lot about gaming now on the iPhone and iPad, I would love to see them talk about it more on Mac (especially with how powerful these are) and maybe work with Proton like Steam is f…
Meanwhile, newer versions of macOS (and the M1 that runs the ARM builds in particular) don't use Vulkan at all, opting for Metal instead.