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Apple Mac Studio

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Re: Apple Mac Studio

#241
post #87

Earlier quoted context omitted.

Seriously. If Apple supported gaming more I'd be able to drop this PC. Could be the sort of thing that could cause an avalanche of switchers. You'd also pull over the entire games industry into the Apple space. Right now we code on PCs. As Apple silicon gets better, it's gonna be more and more painful to not be able to make use of that.

> If Apple supported gaming more You mean if gaming supported Apple more, right? The industry's reliance on DirectX and the frameworks that build on it are largely what keep gaming so PC-centric. If we saw AAA studios embrace macOS-compatible (or better yet Open Source) graphics architecture, the need to have separate gaming PCs (and the insanely expensive GPUs associated therewith) would evaporate.

>> You mean if gaming supported Apple more, right?

I can tell you from long experience-- more than 20 years ago I produced a Mac games with Apple's financing and as recently as five years ago I produced a game that sold over $100m on an Apple device-- Apple has been extremely consistent in their attitude. They are much less supportive of gaming then Microsoft or Sony. Part of it is that they see games as a lesser use of their devices over other use cases. Another part is that they consistently promote the kind of experiences they wish their customers wanted over the experiences their customers choose.

Re: Apple Mac Studio

#242
post #197

Earlier quoted context omitted.

$8k for 128GB RAM, 8 TB solid state storage and 22 trillion ops/sec isn't exactly a bargain. I do however image that the performance per watt will be really good.

> $8k for 128GB RAM, 8 TB solid state storage Maybe not, but 32GB RAM + 512GB SSD for $2k is a pretty competitive price point.

a 512 gb ssd is kinda inexcusable in a machine that costs more than $1000 1tb of ssd is only around $100.

Re: Apple Mac Studio

#243
post #87

Earlier quoted context omitted.

Seriously. If Apple supported gaming more I'd be able to drop this PC. Could be the sort of thing that could cause an avalanche of switchers. You'd also pull over the entire games industry into the Apple space. Right now we code on PCs. As Apple silicon gets better, it's gonna be more and more painful to not be able to make use of that.

> If Apple supported gaming more You mean if gaming supported Apple more, right? The industry's reliance on DirectX and the frameworks that build on it are largely what keep gaming so PC-centric. If we saw AAA studios embrace macOS-compatible (or better yet Open Source) graphics architecture, the need to have separate gaming PCs (and the insanely expensive GPUs associated therewith) would evaporate.

if they would just support vulkan they could basically pick up directx for free off of the back of valve

Re: Apple Mac Studio

#244

Earlier quoted context omitted.

> they're doing it at a price point that's competitive compared to all of the companies out there I think they're blowing all their competitors out of the water with the price point. It's not just a 10-20% difference in price anymore.

$8k for 128GB RAM, 8 TB solid state storage and 22 trillion ops/sec isn't exactly a bargain. I do however image that the performance per watt will be really good.

Try and price out a PC with those specs, it will come in around $6k minimum, but much more power intensive and very very loud

Re: Apple Mac Studio

#245
post #224

Earlier quoted context omitted.

Unfortunately, the height (3.7") is just above a 2U (3.5") rack. It's also not a multiple of a Mac Mini height (1.4") which means you'll have some leftover space if you're replacing 3 Minis with one of these.

But most rack mounted Mac minis seem to be placed on their sides with space between each individual machine. Perhaps it still works in that orientation, just fewer per rack?

Yeah, this was my thought as well.

Re: Apple Mac Studio

#246
Nice machine, but for all the lip service to sustainability and environmental friendliness, the insistence of soldering everything in makes for a disposable device. In particular, once the SSD goes, it’s just a very expensive brick.

Re: Apple Mac Studio

#247
post #84

I am genuinely crestfallen that there was no update to Mac Mini. That thing has the right balance for most computer science folks who want a Mac. Not everyone needs/runs a silicon Godzilla on their desk after all. As of the current lineup, Mini is still stuck with 16 GB RAM and a disappointing number of ports.

There's only a gap of roughly $500 between a maxed out mini and the entry studio, so perhaps the studio is the answer to what you're looking for?

M1 mini with 16GB RAM (most possible RAM): $1100

entry studio: $2000

That's a pretty big gap. Basically it means you have to shell out $2000+ if you want to do video editing on any M1 mac. Buying a brand new computer to do video editing that has only 16GB RAM in 2022 is unjustifiable.

$2k+ is too much for most people especially young "creatives" that are making entertainment (videos). Lots of people here make hundreds of thousands a year but none of those people make that money doing video editing or working in entertainment.

Re: Apple Mac Studio

#249

Earlier quoted context omitted.

> they're doing it at a price point that's competitive compared to all of the companies out there I think they're blowing all their competitors out of the water with the price point. It's not just a 10-20% difference in price anymore.

$8k for 128GB RAM, 8 TB solid state storage and 22 trillion ops/sec isn't exactly a bargain. I do however image that the performance per watt will be really good.

Depends on what we're comparing, an average 20-core Dell Precision workstation costs about $10k.

Re: Apple Mac Studio

#250
post #209

Earlier quoted context omitted.

Fake grills have existed for years. More airflow is usually , but not always, better. All I'm saying is the current design doesn't look good to me, and some more work could've been done to not just make it look like a weird, tall Mac Mini.

> All I'm saying is the current design doesn't look good to me That's not what you said. Here's what you actually said, which is ridiculously hyberbolic, hence this discussion. > I think from a design perspective, this is the most disappointing Apple release so far.

Yes, that's called an opinion. I think the design doesn't look good, I think it's the most disappointed I have been with hardware design from Apple, and made my disappointment known. It even starts with "I think".

What, exactly, is your issue with someone posting their opinion?

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