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Baldur's Gate 3 Steam Deck – Native Version

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Re: Baldur's Gate 3 Steam Deck – Native Version

#381

Earlier quoted context omitted.

glibc doesn't suffer from DLL version hell as long as you are not doing anything stupid (like using private symbols). If you commit to using just the "C library" bits you can compile a binary linked against glibc on a distro from 1998 and it will work on modern distros just fine. There are many issues with libraries breaking backwards compatibility on Linux (like pretty much all GUI ones) but glibc, X11, OpenGL (and…

Last I tried the problem was linking against glibc on a new Linux distro and then attempting to run that executable on an old Linux distro which doesn't have a recent-enough glibc installed (usually Debian with their software stack from the last century). There's probably an obscure linker trick to force an older glibc version number, but if that's the case it really should be the default since the C stdlib is suppos…

It can't be the default, otherwise using any new feature would fail.

Re: Baldur's Gate 3 Steam Deck – Native Version

#382
post #165

Earlier quoted context omitted.

Is this the case for BG3?

This is specifically a Steam Deck version and _not_ a general Linux version, so it's likely not applicable in this case. Think of it more like a console native port.

I would be surprised if it was hard to run it on a generic Linux.

Re: Baldur's Gate 3 Steam Deck – Native Version

#383
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

> In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum settings. Because they bought the game. After decades of PC gaming, it's totally absurd there is no system that tell you how bad or how well a game is going to play on your system. And if it's too difficult to make, how can we expect regular people to know themselves ?

Most games publish minimum and recommend specs.

Steam could probably build in a system to guess the performance if there was some benchmarking data, but game performance can change dramatically after release between updates to drives or the game itself.

Re: Baldur's Gate 3 Steam Deck – Native Version

#384
post #258

Earlier quoted context omitted.

Not that I'm aware of. I thought that was weird at first as well, but I assume it might be in a way to protect the engineer. Unfortunately, singling out any individual developer, even for praise, can attract unwanted negative attention online. By acknowledging the passion and the work without naming the person, Swen gives them full credit internally while shielding them from becoming a public target. This doesn't eve…

This is an interesting perspective... I'd be at a loss to think of an example of an engineer who's been publicly pilloried (having been highly regarded for great work) for the failings of their company. Perhaps you could cite and example? Seems enormously more likely to be the all to familiar story in the games industry of not providing credit to individual devs. Something that goes back to the earliest days of Atari…

It would make them at least Internet famous, and most people do not know how or are not ready to handle being famous.

Re: Baldur's Gate 3 Steam Deck – Native Version

#385
post #327
post #316

Earlier quoted context omitted.

> all of mid/late 2010s online politics was colored by one reviewer giving a favourable game review to a game that some people disliked That's kind of a twisted interpretation of events. It was coloured by one incel who though he owned the developer of a game and a whole lot of incels who sympathized because they too were owed a vagina by the ones who controlled them. Now it's spread to broader issues and higher leve…

I remember the start of GamerGate well, it was all people screaming about "ethics in games journalism". But you're obviously right that that it wasn't really about ethics in games journalism, your description is probably a better reflection of the actual psychology of the people involved.

And then there are people, gamers, who were actually just dismayed with the conflicts of interest that ran rampant in the orthodox "games journalism" space and didn't give two shits about the personal drama side of the story, although that's mostly solved by finding your favorite youtube reviewer. And those who were genuinely focused on improving discovery of good indie games were subjected to some pretty horrible commentary that completely missed the point. Now there are smaller dedicated publications or channels that actually do regularly (weekly/monthly) review a decent volume of new promising indie games to help discover standouts, but that turned out to be a niche that the existing publications didn't want to keep up with, and a niche that suddenly many people denied even existed, for some reason? People who can't contemplate that there are amazing passion projects out there to be discovered, I suppose because those people can't imagine actually working hard on something people would enjoy, because they would rather spend their time raining on others' parades instead.

But it was too close of a tangent towards criticism of establishment journalism in general, so of course establishment journalism countered back with the only weapon it has, and suddenly the vast majority of people forgot any of it had to do with reviewing and promoting good indie video games.

People who make indie games are not losers. People who want good games to be promoted are not losers. It is an art. It's not for everyone. People who just want to play the latest AAA sequel can stick to those. But if you've ever tried a niche indie game and been more impressed than you expected, you know it's art, and you'd want other people discovering and promoting the good ones, and talking about what makes them special.

Re: Baldur's Gate 3 Steam Deck – Native Version

#386

Earlier quoted context omitted.

Most Xbox360 and PS3 games were 720p at 30fps. 720p was mostly fine because 1080p TVs were luxury items back then. The performance problems in modern games are often not caused by fillrate-vs-resolution bottlenecks though, but by poor engine architecture decisions (triggering shader recompilations in the hot path).

Shader recompilation causes stuttering not general performance problems. Shader complexity will though, which is a function of render quality. But I’m confused about why you think fill rate isn’t an issue? If you are now upgrading from 1080p to 4K your GPU needs at the very least 4x the pixel pushing power and even then that’s only to maintain the same detail; you bought a 4K screen for more detail.

> If you are now upgrading from 1080p to 4K

Presumably people do this because they hate money; as you say, it's much harder to make the pixels just slightly more crisp and you'll pay dearly for the privilege.

Re: Baldur's Gate 3 Steam Deck – Native Version

#387

Earlier quoted context omitted.

> In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum settings. Because they bought the game. After decades of PC gaming, it's totally absurd there is no system that tell you how bad or how well a game is going to play on your system. And if it's too difficult to make, how can we expect regular people to know themselves ?

Steam literally has a section called Hardware Requirements under every game.

Which is so bad it barely means anything for lower-end PCs. I played and enjoyed plenty of hours on Elden Ring while rocking hardware well below the minimum requirements

Re: Baldur's Gate 3 Steam Deck – Native Version

#388
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

The only thing that seems to unite gamers is whining about basically every aspect of gaming, hardware requirements included.

Re: Baldur's Gate 3 Steam Deck – Native Version

#389

This 12GB update managed to trigger the bizarre Steam behavior on my Linux desktop where the game patching process pegs all cores to 100% and thrashes the disk so hard the system eventually stops allowing eg. launching new processes (though the system isn't frozen stiff like running out of RAM - switching Niri desktops is fine, but launching eg. htop hangs forever, and eventually browsers stop responding). After walk…

That pausing issue is plaguing me with several other titles. I think it tracks with background downloading of game updates, but haven’t had enough hours to entirely confirm it. What I did notice is that after installing Decky there are background jobs from some of the plugins that run native Linux updates (flatpak) and snapshotting.

Re: Baldur's Gate 3 Steam Deck – Native Version

#390
post #141

Earlier quoted context omitted.

From what they've said, they were actually hired to work on Baldur's Gate 4 and got partway through development but chose to stop because they didn't love having to stick with the D&D ruleset and preferred doing their own thing: https://www.pcgamer.com/games/baldurs-gate/larian-nearly-mad...

It's a shame, BG3 is one of my all time favourite games. But I really have to respect a company that can make a decision like this, leaving a super successful title behind as they feel it's not a good fit for the team.

Fully agreed!
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