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Apple Mac Studio

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Re: Apple Mac Studio

#381
post #233

Earlier quoted context omitted.

And cyberpunk 2077 or farcry 6 on full on ultra settings makes me almost want to cry it's so pretty. I'll walk past a puddle and just... walk back and forward. It feels like what your teenage overclock made crysis look look like in the early 2000's, I can recommend.

As someone who hasn't really gamed since Crysis, looking at https://www.youtube.com/watch?v=L5rYjHuZsM0 , I have to say I feel.... not impressed at all? Maybe that video is a poor example, but the plants for instance look absolutely awful, especially up close.

Yea, here's Crysis and you're right IMO. At a glance I can't see much difference. I'm sure I could find them but they certainly don't stick out

https://youtu.be/KVmc2P2PPRw?t=841

Re: Apple Mac Studio

#383

Earlier quoted context omitted.

What? It's a whole new tower with PCIe slots and everything, and was super well received. Were you still under the impression they were selling the trashcan Mac Pro?

I simply forgot that they made it. I forgot a lot of stuff in 2020 and 2021, like most people. But by extension I certainly don't remember it being "super well received", or I'd probably have remembered it at all. Either way: look at it. It's a tower PC. Do you think the current Apple trajectory has any meaningful room for that? What are people going to really be putting in it except disks?

Here is the target market

https://www.youtube.com/watch?v=kIQINCWMd6I

This is Apple's core creative audience.

Re: Apple Mac Studio

#384
post #151

I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…

Why are they doing this? Trickle down effects for their mass market products? There is no way that the prosumer market is big enough to justify this distraction for Apple even if it used to be their core business line.

What do you mean big enough? You don't think there's any profits here?

Re: Apple Mac Studio

#385
post #62
post #42

I'd buy one in a second if only it would support running vmware fusion - I still have to have one foot in Windows world, and not being able to spin-up and old windows vm is a deal breaker for me. (M1 chips won't support it). Sure hope my latest macbookpro with intel chip lasts a while, I fear it may be one of the last ones they make.

Have you tried Parallels? It works incredibly well on the M1 macs. https://www.parallels.com/

Yes, but AFAIK, M1's will not support emulation of x86 based regardless of software vendor - and unfortunately, I still have to run some old VM's several times a week - include a very old Windows XP environment, and I don't think anyone's in any rush to support that anytime soon.

Who knows, maybe get a Mac studio for my Mac work, and keep my MacBook Pro for when I need to run non-arm VM's

Re: Apple Mac Studio

#386
post #287

Earlier quoted context omitted.

What would you use multiple HDMI ports for? Do you exclusively use HDMI only screens/tv?

I haven't yet seen screens with USB-C support that have refresh rates higher than 60hz, unfortunately.

Like others have mentioned, I've used displayport over usb-c for high-refresh rate at high resolution. Atm I'm using that for low-refresh rate 30" screen. Though I believe LG and Dell screens do have USB-C directly.

Re: Apple Mac Studio

#387
post #377

Earlier quoted context omitted.

I did not say -- at all -- that I can't imagine that kind of power requirement. Not at all. What I said if you read the rest of my comments is that I find it difficult to believe there is a specifically single-desktop-machine use case for that kind of power over and above the Mac Studio. The reason I mention this is that high end (TV and cinema) CGI just is not the domain of single machines anymore; it's the domain o…

The real-time rendering demos of the Studio were incredible. If the pro is 4x that it would be insanely cool. If I were still doing music videos I’d kill to have one of those on set. Or what we did for Kanye’s Yeezus tour (live motion tracking of the dancers with some kinects and putting them into models projected on the screen) - could’ve been so much cooler with this much compute in a small box. You’re talking abou…

> I keep telling him to wait for the Pro then we can take some REALLY neat ideas off the shelf.

Aside from the fact that you're making my point for me -- you think the Mac Studio could do the job you imagine a Mac Pro doing -- there is this:

You tell your former customers to wait for an unreleased, as yet unscheduled update to a product to which historically Apple has displayed considerable, time-insensitive indifference, rather than order maybe multiples of the product that has been announced, or try to make it work somehow with kit that exists?

I'll note down your prediction about $8000. That, I guess, would be interesting. But if it's that cheap it's going to be after the chip shortage is over, surely.

Re: Apple Mac Studio

#388
post #124

Earlier quoted context omitted.

The comparison chart for the high spec M1 Ultra was using a 3090. So even if it "only" reaches 3060 levels of performance in games, I think many people would be okay with that. Reality will likely place it somewhere between a 3060 and the 3090.

It's their perf per watt chart that is irrelevant for gaming.

Honestly, performance per watt is probably the least important consideration for a desktop computer.

Running a farm of these things? Maybe perf per watt makes sense to save some money. Mobile device running on battery? I totally get it.

But surely, the difference in cost for one person running it in their house, or a few hundred people in an office... like who cares? The cost savings won't even be noticeable on the power bill.

Re: Apple Mac Studio

#389
post #87

Earlier quoted context omitted.

Seriously. If Apple supported gaming more I'd be able to drop this PC. Could be the sort of thing that could cause an avalanche of switchers. You'd also pull over the entire games industry into the Apple space. Right now we code on PCs. As Apple silicon gets better, it's gonna be more and more painful to not be able to make use of that.

> If Apple supported gaming more You mean if gaming supported Apple more, right? The industry's reliance on DirectX and the frameworks that build on it are largely what keep gaming so PC-centric. If we saw AAA studios embrace macOS-compatible (or better yet Open Source) graphics architecture, the need to have separate gaming PCs (and the insanely expensive GPUs associated therewith) would evaporate.

AFAIK Unreal and Unity but support Metal. It's a chicken and egg thing. There is no game market on MacOS because no gamers are on MacOS because there are no games on MacOS so there are no gamers on MacOS ....

Of course consumer level macs have never had GPUs that could run AAA games. I don't know what an M1 MacBook Air's perf is. If it's able to run AAA games and a reasonable framerate then maybe a market would build? But if you're limiting gamers to M1 Pro/M1 Max/M1 Ultra users only then it's probably a pretty small market?

Re: Apple Mac Studio

#390
post #42

I'd buy one in a second if only it would support running vmware fusion - I still have to have one foot in Windows world, and not being able to spin-up and old windows vm is a deal breaker for me. (M1 chips won't support it). Sure hope my latest macbookpro with intel chip lasts a while, I fear it may be one of the last ones they make.

Why would you overload this machine for that need, though? Just have a laptop sitting on a shelf for when you need to spin up those old VMs, do what you need to do, and put it back on the shelf.

Its just the inconvenience of having to lug around multiple machines, and backup multiple machines - its nice when everything you need fits under your arm, but you are right - I could offload my old VM's, and may need to do that at some point.
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