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Apple iPhone 15 Pro and iPhone 15 Pro Max

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371–380 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#371

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Apple has been over exaggerating their GPU performance for a few years now.

I'll believe their GPU is decent when I see it

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#372
post #24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

Its not only the low quality games, mobile controls also suck for gaming.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#373
post #226
post #196

Earlier quoted context omitted.

Nothing will change barring a change in economics (subsidies for quality games, Apple not taking a 30% cut on microtransactions, somehow prices for good indie games going up) or a change in human nature (people seem to just play shitty games from what I see in the NYC subway). We already have beautiful mobile games, like Monument Valley. But that's not what the market is about. The very term "mobile game" reeks of lo…

> We already have beautiful mobile games, like Monument Valley. But that's not what the market is about. The very term "mobile game" reeks of low quality at this point. What exactly is it that you are after? It seems like you are not content simply getting the games you want, such as Monument Valley. You also need everyone else to live their life a certain way? Why not simply conclude that the market is big enough fo…

I share parent's sentiment, with a slightly different angle: we already see what good mobile games are. They're on the Switch, SteamDeck, portable emulators etc.

In comparison games that can't survive under the Nintendo rules but still need a wide platform flourish on smartphones. That's where we see the split between games that can stand without micro-transaction and dark patterns, and those that can't. Genshin has been announced to come to the Switch for years now, and I'm not holding my breath given their mechanics, while the new iPhone's GPU capabilities are straight aimed at letting Hoyo thrive.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#374
post #317

Earlier quoted context omitted.

The problem is apple actively working against the game developers, or they just ignore the market completely. See the example of vulkan, and deprecation of 32bit games. It doesn't matter how good the hardware is. If the platform is not supporting the games and all they have are the occasional courting of the some of the games, the games won't come to the apple platform for free. Also they are already making the mobil…

Metal predates vulkan, and the latter is mostly used on Android only. It is not particularly well-liked (too low-level for most things), also.

Apple is justified doing whatever they want. I even agree with apple's stand that traditional gaming market doesn't matter to them. But from the traditional developers' perspective, Apple system is hostile and they have no reason to develop for Apple. Valve go out of their way to develop proton which is based on vulkan. Apple could utilize it if they have supported vulkan. Valve actively expand the linux support for old and current games. Apple has to work for it to court the traditional developers. Superior hardware doesn't mean much when the alternatives are good enough

And it's justified, because it's really not that important in money making in grand scheme of things.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#375
post #285

Earlier quoted context omitted.

Early mobile games were such a delight. I have fond memories of Angry Birds, Plants vs Zombies, Cut the Rope, Flight Control, Threes, Monument Valley, Bad Piggies... But then predatory freemium games like Clash of Clans and newer replacements for Angry Birds and Plants vs Zombies burned me out. They eliminated any desire I had to invest time or money or attention into mobile games. Popular freemium games in the App S…

It’s still a bit thin on top class games, but I still hold out hope for Apple Arcade.

Apple Arcade is excellent value IMHO!

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#376

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

I'm with you on the interest in M3 Macs!

Be interesting to see how the new iPhone 15 Pro benchmarks on single-core and GPU.

That should be a leading indicator on what we can expect from the new M3!

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#377
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

Oh that's interesting!

LOL - I have to get my Apple news from tidbits in comments nowadays as I cannot stand to watch the saccharine overproduced videos that Apple make.

I used to love an Apple Keynote... but now, they are a huge turnoff.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#378

Earlier quoted context omitted.

If I got it right, 5x optical zoom is only available in 15 Pro Max, not the normal-sized 15 Pro.

What's the damn point of having the base line and the "Pro" line if some features are still going to be locked behind a larger (more expensive) device? I'm considering upgrading but I don't want to carry around a Max sized device. I doubt it will fit in my pockets even.

They cited the actual available space under the camera module for why the Max gets it and not the Pro: https://youtu.be/ZiP1l7jlIIA?t=4556 (1:15:56)

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#379
> The Pro lineup is built to last, combining the strength of titanium with the toughest back glass in a smartphone and the industry-leading Ceramic Shield on the front.

The back panel is made of glass. This is a user-hostile design choice. Apple tries to gas-light us, claiming that it's a "Durable Design". This is deception. I hope FTC sues them for false advertising.

A real durable design would have a durable back (metal, plastic, or composite) and a raised lip around the screen. I would buy such an iPhone immediately and gleefully use it without a case.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#380

Earlier quoted context omitted.

Apple is making 30%, just like all the console makers and Steam, on every single game transaction on iPhone. What you're forgetting, and pushing aside, is that the mobile gaming market is as big as the traditional gaming market. All the phone games make as much money as all the consoles and PC gaming together. Apple, with its command of all the valuable phone customers, is pulling an estimated 14 billion dollars in 2…

But how much of "mobile gaming revenue" is shitty "buy coins to skip this puzzle" in whatever polished shitpuzzle game is the current hotness? You can only pay-to-play Bejeweled so many times, after all.

If only mobile gaming was like that still...
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