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Magic Leap One

magicleap.com

371–380 of 653 posts

Re: Magic Leap One

#371

Earlier quoted context omitted.

Those are valid points, especially your point about fidelity, current tech is good enough for gaming and apparently not good enough for work (or we haven't figured out how to use it right). So they can sell it for that right now. But this and other comments are vastly underestimating the resources that people would be willing to exchange to make their work better. For what I described, a "reasonable" price point coul…

What is the rate of spending in industry on displays vs computers? My general feel is people skimp on displays and over spend on compute. So it would be hard to fight that trend. Secondly with VR as a desktop replacement... This is simple math. A 4k (or higher) 30" monitor will always be easier and cheaper to build and worst case the same. Except it's at 3' from your face. Shrink that monitor massively and stick it i…

^this. Well said.

Re: Magic Leap One

#372

I don't understand why this entire field seems so focused on gaming, and not productivity. The single most interesting thing to me was the "displays on demand". There are two things that would absolutely revolutionize how I work that I would pay big money for: 1) Any sort of glasses that would allow me to view virtual displays in high definition. I don't care if I have to turn my head to see more than one display, I…

Your post gave me a fun thought: someday, we won't buy desktop and laptop computers anymore. We'll buy hi-res VR goggles and keep our desktop environments in the cloud, using virtual keyboards and hand sensors to interact with them.

Re: Magic Leap One

#373

Earlier quoted context omitted.

The article, remarkably, has scant few details on the author's experience with the product. This quote sums up my skepticism: >instead they were constructed to give visitors who pass through the facility under non-disclosure agreement, a chance to see the magic in action. It's a controlled environment with purpose-built demos for folks under NDA. There's no videos, renderings from actual hardware, or substantive crit…

> It's a controlled environment with purpose-built demos for folks under NDA Magic Leap pulled a similar stunt with The Information around the same time last year [1]. Seems like they found a more pliant journalist in The Rolling Stone . "In March of last year, it released a video online titled “Just Another Day in the Office at Magic Leap.” Shot from the perspective of one of its employees working at his desk, all a…

I pick you: you people are insane. they have raised based off of demos. vcs come in, get the demo, sign a check (because it's that fucking good). I know at least 4 people personally that have gotten demos and it's very real.

Re: Magic Leap One

#374

Earlier quoted context omitted.

My guess is, they are wanting more money. It's not really ready and won't ship next year. I agree something is fishy.

Leap doesn't have a great track record. They show really cool ideas and then deliver ok toy products.

This article is about Magic Leap, not Leap Motion.

Re: Magic Leap One

#375
So...how's this different than the Microsoft HoloLens? Seems to be a huge let down considering the hype machine.

Also, the form factor makes me want to vomit. Look there are 2 possible market segments you could go for that might buy this thing - the staid corporate type that is potentially looking for a toy that they can convince their SO is actually for work. In that case it should look like a pair of chunky raybans or horn rim glasses. The other segment is the hip crowd that wants to have something flashy and fashion forward. Just google "cute wearing ski goggles". People love those things.

Instead what they made is something you put on your face that makes you look like an asshole. No one likes looking like an asshole.

The cage that houses the cameras and the viewing screen is made of plastic. Any idiot with a 3d printer can make this in their garage. The important bits are all cabled to a hip harddrive anyway (also, really no wireless?). You have to ask yourself, if they can't do the easy things, why would we expect them to do the hard things (ie make this thing actually work)?

Re: Magic Leap One

#376

Since the 1st iteration of the design is apparently ready, why can't they just show a small demo? It's supposed to be shipping in 2018. They could easily have hired a team of top notch creators to showcase some of the capabilities of the device live -even if the device is still not 100% ready- instead of this silly Manhattan project secrecy. I hope they deliver as promised, but something smells fishy. It's a pity, be…

I share the concern that there's still nothing too publically accessible, but the device itself isn't completely under wraps. The journalist in the Rolling Stone article[0] viewed a few demos built between the ML team, including one with Sigur Ros that's got a very small clip on youtube[1]. I suspect building a demo of this kind of tech that's remotely as impressive viewed on a website or youtube video is challenging…

> https://www.rollingstone.com/glixel/features/lightwear-intro...

This is very impressive if what it says is true. They've basically reinvented the concept of a digital computer display by projecting a sort of artificial light field into the eye. The amount of capital they've raised makes sense now, this sounds like a ridiculously big undertaking. What remains to be seen is whether all this work will be worth it as opposed to just better displays, but color me intrigued.

Re: Magic Leap One

#377

Earlier quoted context omitted.

The big problem there is resolution and the "Screen door" effect. Text has to be fairly large in order to be readable. We will need an enormous resolution and incredibly low dot pitch to solve those issues and make productivity tools possible. This is the tech space where I dream of working. I have been designing features for developer teams in AR but without the hardware being available, it's all theory.

Yup! I cringed when I read the above comment and imagined working in Excel on current AR displays. Resolution is still an issue, as you've stated, and there are still heaps of issues in the realm of focal depths/focal rivalry when it comes to AR. Current displays have a set focal depth and people don't realize how much that can affect things.

There is work[1] to address focal issues, and obviously resolution will continue to get better. I notice the focal issues in VR racing sims when I glance between my mirrors and back to the track, you expect a shift in focal length and it hurts your brain when there is none.

I'm still excited to see where HMDs get to in the next 5-10 years, both AR and VR.

Oculus Research' 'Focal Surface Display'

1: https://www.youtube.com/watch?v=W7JjANVKINA

Re: Magic Leap One

#378

Earlier quoted context omitted.

> I don't understand why this entire field seems so focused on gaming, and not productivity. Lets look at a similar product that lives on as "productivity", one that did NOT launch with gaming features: google glass. For most of us, and most companies they aren't going to invest 100's or 1000's of dollars on something unproven. We might do that for "entertainment" purposes but not productivity ones until the tech is…

That was google glasses problem though, they didn't focus enough on productivity. It was a gimmick. Instead of handing it out to techies to play with, they should have made one single useful application, like for doctors or architects, and then only rolled it out to them. Instead of "glassholes" you'd have respected professionals who would come to rely on it for work. More and more applications would be added, and ev…

Wow, you must work in a magical office. I work in Tech Support for a large company that is in the Fortune 1000, and they don't spend that much for tech. The engineers don't get that much either. They give us hand-me-down laptops in tech support, and buy mid level machines for the software engineers. The will spend more if there is need, but that would be the server, not the user laptop.

Gamers will shellout $1000's though for tech that is limited run, so you can then get items to scale for the majority of businesses/end users to purchase.

Also, Google Glass is being used in productivity, the current gen program is being used only in productivity applications. Google Glass was just too new to the market, and with the camera people were worried about being recorded, it needed a LED or a physical closure for the lens to make people comfortable.

Re: Magic Leap One

#379

Earlier quoted context omitted.

I mean, if the theory that they’ve faked everything so far is true, then it could be possible for them to fake a demo.

There is absolute hard evidence that they have faked videos that do not represent the reality of their product. They have a video where they show 100 people watching the Magic Leap effects without wearing any googles. With today's announcement that video is a very clear fake without any attempt to make it resemble a final or even in-development product. Their videos are fake and do not show what they are building. Th…

> LIES. ALL LIES.

It's difficult to do marketing for things that aren't yet in productized form without them being aspirational to some extent or another.

Case in point, the public unveilings for the Kinect and original Mac were combinations of stuff that worked at the time of the demo and stuff they hoped to finish by the time they sold. The former didn't deliver, the latter did.

It's clearly bad to overhype a product, but you have to try and reach for what you think you can do even if you're not done yet. And for new product categories you're even more dependent on marketing than for established ones.

Re: Magic Leap One

#380
post #315
post #262

Earlier quoted context omitted.

There are two reasons why the field is focused on gaming and not productivity: fidelity and familiarity. It's hard to build high-enough fidelity into the hardware at a reasonable price point. And even if you did make VR goggles that were great for giant spreadsheets at $1000, it would be a weird enough idea that it would have to be massively better than $1000 worth of monitors to get people interested. In gaming, on…

> It's hard to build high-enough fidelity into the hardware at a reasonable price point. And even if you did make VR goggles that were great for giant spreadsheets at $1000, it would be a weird enough idea that it would have to be massively better than $1000 worth of monitors to get people interested. I doubt that. If you make a VR/AR/?R version of a Bloomberg terminal or Factset then finance firms will literally rol…

Another reason is that productivity has very specific integration, security, and deployment requirements before it is used. You would never look at a financial terminal that wasn't secured. A video game on the other hand? Sure, why not?
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