Earlier quoted context omitted.
Hi Mark, Technology should be replaced by better technology. To give you some background: I've written games for all kinds of platforms: PocketPC, Windows Mobile, (Desktop) Windows, Linux, OS X, Flash (AS3), HipTop, J2ME devices and some smaller proprietary devices. Some of those platforms offer write once, run everywhere. On other platforms every device has it's own quirks and you have to test on every device and im…
Flash isn't part of the Web. It's not vendor neutral. If Adobe decides to deprioritise a platform that mean the users of that platform with experience less support in terms of bug fixes, performance and security. If Adobe decides not to support a platform period that means users of that platform are left without a means to access Flash content. If you are a user this is unacceptable. More importantly these things hav…
For websites, HTML5 offers enough to be considered a proper alternative. Yes, I probably dislike Flash websites as much as you do.
But for games, HTML5 just doesn't cut it compared to Flash (or yes, even Java applets as someone else mentioned ;)). And the sad truth is that by design, each browser vendor will have it's own implementation with it's own quirks.
(I seem to be getting a lot of down-votes on my original post, although I don't think I said anything incorrect)