It would be great if these posting could have tags like below prefixed at the top by the poster. [HUMAN-CODE] - code written by humans [AGENT-CODE] - code written by Claude/Codex/Other agents out there [HYBRID] - Combination of Humans/Agents I would prefer to go through projects where people are writing code themselves. And this kind of tagging would help me filter through easily.
Ask HN: What are you working on? (September 2026)
361–370 of 827 posts
Re: Ask HN: What are you working on? (September 2026)
#362Updating a Rust renderer from WGPU 24 to WGPU 30. 640 lines of fixes needed so far, and more to do. I've fixed all the easy stuff, and now I'm down to reverse engineering breaking changes of excessive cleverness. I wonder if Claude Code could do this. That's a useful metric for the future - if a coding agent can't handle the breaking changes in a package upgrade, it's the package's fault. The day may come when that's…
Would be good to keep track of how long it takes you to complete, so you can compare it with how long it takes Opus and then Fable to accomplish the same thing.
Re: Ask HN: What are you working on? (September 2026)
#363A game agent to play Slay the Spire, achieved several A20H wins: https://github.com/AttemorySystem/spire-agent A retrieval engine that using attention to retrieval, achieved several SOTA results on multiple benchmarks(LongMemEval, LoCoMo, code search, etc) https://github.com/AttemorySystem/attemory
Re: Ask HN: What are you working on? (September 2026)
#364Re: Ask HN: What are you working on? (September 2026)
#365Re: Ask HN: What are you working on? (September 2026)
#366Recently refreshed my FFmpeg command builder tool: https://ffmpeg-commander.com I originally built this around 7 years ago in Vue2 and Bootstrap as a simple static frontend tool to generate common ffmpeg commands. I recently ported it over to Vite/React/Tailwind via Claude (Opus 5) and thought it did a pretty good job. So refreshed it as a version 2.0. Quite impressed how fast AI was able to port this over. It made m…
Re: Ask HN: What are you working on? (September 2026)
#367I haven't been working on it as of late, mostly because i'm a bit deflated from software in general, but I started working on a programming language I called Grasp. If lisp is a list processing language, grasp is a graph programming language. The idea was that most other data structures can be represented with a graph ( adjacency matrices are matrices, a tree is a type of directed acyclic graph, a list is a graph whe…
Re: Ask HN: What are you working on? (September 2026)
#368I’m building https://www.freefocusgames.com , a free collection of browser-based attention and working-memory exercises, including Dual N-Back, Stroop, Schulte tables, attention-control exercises, and memory games. I started it because I wanted simple brain-training exercises that didn’t require an account, app install, or subscription. It’s also open source: https://github.com/loethen/freefocusgames
That takes me back. I made an unreleased Android dual-N-back game in the late 2000’s, in Scala no less. I got a little bummed when the big claims of the N back training failed to be replicated though.