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Ask HN: What are you working on? (September 2026)

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Re: Ask HN: What are you working on? (September 2026)

#361

It would be great if these posting could have tags like below prefixed at the top by the poster. [HUMAN-CODE] - code written by humans [AGENT-CODE] - code written by Claude/Codex/Other agents out there [HYBRID] - Combination of Humans/Agents I would prefer to go through projects where people are writing code themselves. And this kind of tagging would help me filter through easily.

Please, yes. Half of the fun of being on HN was "Show HN: I made some random thing", which typically amounts to "look at what prompt I wrote" nowadays. I use agents every day, I'm not against it, but it completely changes the lens through which I view a project

Re: Ask HN: What are you working on? (September 2026)

#362

Updating a Rust renderer from WGPU 24 to WGPU 30. 640 lines of fixes needed so far, and more to do. I've fixed all the easy stuff, and now I'm down to reverse engineering breaking changes of excessive cleverness. I wonder if Claude Code could do this. That's a useful metric for the future - if a coding agent can't handle the breaking changes in a package upgrade, it's the package's fault. The day may come when that's…

It's impressive that you didn't reach for Claude Code first :)

Would be good to keep track of how long it takes you to complete, so you can compare it with how long it takes Opus and then Fable to accomplish the same thing.

Re: Ask HN: What are you working on? (September 2026)

#363
post #176

A game agent to play Slay the Spire, achieved several A20H wins: https://github.com/AttemorySystem/spire-agent A retrieval engine that using attention to retrieval, achieved several SOTA results on multiple benchmarks(LongMemEval, LoCoMo, code search, etc) https://github.com/AttemorySystem/attemory

Learned anything interesting game-wise in watching the StS bot learn? Is Silent/Watcher just a matter of going through all the training again?

Re: Ask HN: What are you working on? (September 2026)

#365
I've been experimenting for a year or two making games that make mental arithmetic practice fun for kids. The latest is https://rupertlinacre.com/keep_it_going/ an infinite rollercoaster, which I think is one of the more successful attempts. There are various others on the homepage. My son also really likes arithmetic annihilation and maths vs monsters.

Re: Ask HN: What are you working on? (September 2026)

#366
post #108

Recently refreshed my FFmpeg command builder tool: https://ffmpeg-commander.com I originally built this around 7 years ago in Vue2 and Bootstrap as a simple static frontend tool to generate common ffmpeg commands. I recently ported it over to Vite/React/Tailwind via Claude (Opus 5) and thought it did a pretty good job. So refreshed it as a version 2.0. Quite impressed how fast AI was able to port this over. It made m…

I recently used Gemini flash 3.7 to rebuild my old React portfolio that I made in 2022 into an Astro project after noticing how slow the React version was. It preserved the styling and functionality and made it more maintainable. Pleasant results

Re: Ask HN: What are you working on? (September 2026)

#367

I haven't been working on it as of late, mostly because i'm a bit deflated from software in general, but I started working on a programming language I called Grasp. If lisp is a list processing language, grasp is a graph programming language. The idea was that most other data structures can be represented with a graph ( adjacency matrices are matrices, a tree is a type of directed acyclic graph, a list is a graph whe…

A number of mainstream Lisp dialects including Scheme and Common Lisp support a notation for encoding graph structure, with shared substructure and cycles. It's not always well-defined to use that in writing code (e.g. a program with cycles in its source code might work as intended with interpreted, but then a compiler chokes on it), but in literals it's always okay.

Re: Ask HN: What are you working on? (September 2026)

#368

I’m building https://www.freefocusgames.com , a free collection of browser-based attention and working-memory exercises, including Dual N-Back, Stroop, Schulte tables, attention-control exercises, and memory games. I started it because I wanted simple brain-training exercises that didn’t require an account, app install, or subscription. It’s also open source: https://github.com/loethen/freefocusgames

That takes me back. I made an unreleased Android dual-N-back game in the late 2000’s, in Scala no less. I got a little bummed when the big claims of the N back training failed to be replicated though.

Scala on Android in the late 2000s? That’s seriously hardcore! Back then I didn’t even know how to write code yet. That definitely brings back memories of an earlier era.
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