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Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

areweanticheatyet.com

361–370 of 485 posts

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#361
It's a perfect litmus test as far as I'm concerned. If a company believes it's ok to put things like that on my machine, I don't want them anywhere near it, even if they were to "compromise" to work on Linux. Relying on a users machine to snitch on them is dumb at every level. Fix your hearts or die.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#362

I'm ordering a new laptop to work on LLM stuff, and while I thought about jumping through the hoops to get Linux running with secure boot... I had a realization, it's a cold day in hell when someone else is going to tell me what I can run on my computer. All the latest multiplayer games are now requiring secure boot on Win11 as well I'm actually wary of all these anti-cheats, they're literally hyperinvasive maleware.…

What irritates me is when games that don't even benefit from anti-cheat require it. Helldivers 2, for example. My dudes, it's a co-op game. My teammates and I are all on the same side! Moreover, the vast majority of people are gonna play with their friends, not randoms. And if your friend is using a cheat and it bothers you, you just ask him to stop. There's no reason for a game like Helldivers 2 to require anti-chea…

It's also bad with games that have been sucked into the live service hell-vortex. I can't fire up a quick game of Madden against the CPU because EA has turned Madden into a multiplayer lootbox casino, so they chuck Linux-blocking anti-cheat on the whole damn thing, single-player and all.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#363

Earlier quoted context omitted.

> can't give you the degree of competitive global ranking that players enjoy today I'm curious to know how player stats and global rankings truly affect game adoption (not that you can accurately measure what I'm asking for). It seems to me the more popular the game the less it matters because everyone becomes a small fish in a big pond. Rank one billion out of a gajillion. The games where it matters more would be th…

WRT player stats and rankings: I'm inclined to disagree. Rankings in small team-based game communities tend to be pretty noisy. Matchmaking often ends up constrained by the number of online players searching for a game at the same time, so the teams may not be well balanced, and the outcome of the match can be decided by the presence of a single highly skilled player who happened to be searching for a match at the ri…

> Rankings in small team-based game communities tend to be pretty noisy.

PP wasn't talking about ranking stability. PP was talking about the "Why should I give a shit about the leaderboard when ten million people play the game, and I'm someone with life obligations that aren't 'playing this game, exclusively', so I'm always in the middle of a sea of strangers because I can never git particularly gud?".

You might argue that the solution to that is to have separate rankings for folks in your friends' (or whatever) list, and I agree... but I'd get the same thing as filtered-to-friends-only leaderboards with leaderboards that are restricted to the population of players on the private servers on which I play. Plus, private servers give you the option to benefit from active admins who ban cheaters and other shitheels forever. [0]

[0] Or encourage them to cheat and be godawful, if that's the sort of server that they want to run. All-cheats-all-the-time and/or vent-your-spleen-24/7 servers are fun, too... just so long as folks are informed of what they're getting into by joining.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#364
post #338

Earlier quoted context omitted.

> I have to conclude you're unfamiliar with what multiplayer gaming was like when servers were the norm. Did you even played a single game competitively ? The fact you keep pushing for server browser tell me that no, you need communities on something else. You likely forgot the hassle that server browser were, and forgot that lots of games didn't had a server browser. LFG communities were important and excluding this…

No, I used to play multiplayer games for fun, which was the norm until that option was removed and replaced with derisive "casual" and "competitive" modes. 99% of people who played CS1.x/tf/Q3A/bf1942/cod/etc booted up the game, found a server in the browser with low ping to play on, and if they liked it they favorited it. They came back the next day, and the next, and started to recognized other players. That is the…

Again, it looks like you forgot all the issues there was, and only remember the good aspect of it. You didnt find the server on the first try.

Your favorite server was not always online

Some people were too good on the server you like and it wasn't fun.

Countless other problems, and you needed to sink in a lot of time to get the few quality time you wrote about.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#365

Anti-cheat is a necessity for an enjoyable game experience. If you are a casual who doesn’t care about game integrity, you probably aren’t the target audience. I don’t want any cheaters in my games. I don’t care if a rootkit is required. Riot has a kernel level anti-cheat and it’s _really_ good. It’s so good in fact that it deters most cheaters from even trying. This is the dream for anyone who wants fair games.

I wouldn't be able to enjoy life with the knowledge there's a rootkit installed on my machine, developed by the same people that make video games, and hate all levels of accountability, riddled with vulnerabilities that could grant an attacker the same ridiculous level of permissions.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#366
post #126

I'm ordering a new laptop to work on LLM stuff, and while I thought about jumping through the hoops to get Linux running with secure boot... I had a realization, it's a cold day in hell when someone else is going to tell me what I can run on my computer. All the latest multiplayer games are now requiring secure boot on Win11 as well I'm actually wary of all these anti-cheats, they're literally hyperinvasive maleware.…

I'm a pretty prolific gamer, but at the start of the year I finally kicked Windows to the curb. It's been fine . Surprisingly few games I'm interested in to begin with have anticheat that doesn't work on Linux, and it's comforting to know games aren't allowed to just shove trash into kernel space at will.

Yep same; have had Linux on my laptop for a decade plus, but finally switched my desktop over a few years ago, and I have no regrets. The real magic is that I no longer feel the need to do any research before buying a game; it usually just works. Granted, I don't really play competitive multiplayer games, so YMMV (but even that might be about to change if the Steam Machine sells well enough).

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#367

Earlier quoted context omitted.

Bitwig is available for Linux, but I don't know what the limitations are.

A lot of VSTS aren't going to work even with tricks like WINE. They often have complicated auth systems, etc. I don't really want to learn a new DAW.

> They often have complicated auth systems, etc.

The paranoia audio devs have with piracy is insane. Ironically I think the worse your DRM is, the more your product should be pirated :)

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#368

I'm ordering a new laptop to work on LLM stuff, and while I thought about jumping through the hoops to get Linux running with secure boot... I had a realization, it's a cold day in hell when someone else is going to tell me what I can run on my computer. All the latest multiplayer games are now requiring secure boot on Win11 as well I'm actually wary of all these anti-cheats, they're literally hyperinvasive maleware.…

What irritates me is when games that don't even benefit from anti-cheat require it. Helldivers 2, for example. My dudes, it's a co-op game. My teammates and I are all on the same side! Moreover, the vast majority of people are gonna play with their friends, not randoms. And if your friend is using a cheat and it bothers you, you just ask him to stop. There's no reason for a game like Helldivers 2 to require anti-chea…

What? Helldivers 2 works just fine on linux for me. Is this just a windows thing?

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#369
post #364

Earlier quoted context omitted.

No, I used to play multiplayer games for fun, which was the norm until that option was removed and replaced with derisive "casual" and "competitive" modes. 99% of people who played CS1.x/tf/Q3A/bf1942/cod/etc booted up the game, found a server in the browser with low ping to play on, and if they liked it they favorited it. They came back the next day, and the next, and started to recognized other players. That is the…

Again, it looks like you forgot all the issues there was, and only remember the good aspect of it. You didnt find the server on the first try. Your favorite server was not always online Some people were too good on the server you like and it wasn't fun. Countless other problems, and you needed to sink in a lot of time to get the few quality time you wrote about.

> ...you needed to sink in a lot of time to get the few quality time you wrote about.

Sounds like you've got a skill issue. That doesn't match my experience, like, at all.

But a really, really easy shortcut was to find servers that indicated that they were furry-friendly. This all but guaranteed that

1) The folks on there would be fairly even-keeled and reasonable, and folks who weren't would be rapidly banned forever.

2) The folks on there would generally be good at the game. [0]

3) If you're lucky -and the game is one that permits custom "sprays" (as HL1 and Source engine did)- you might get to see some high-quality-but-thumbnail-sized furry porn.

[0] Seriously, at least back when both server browsers and user-hosted game servers were commonplace, I found a 1:1 correlation between "Are they a furry?" and "Are they particularly good at the game?". It was wild.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#370
post #9

The only game I miss when I moved to Linux was League of Legends. Everything else pretty much works. I get that it’s not worth it for them to deal with more potential cheating, but it’s a bummer.

I'm playing through wine (kegworks) on OSX but its no fairytale over here. TF2 over wine literally performs worse than native TF2 on my old dual core 2012 mbp. I'm having to use low resolution configs again. CS2 works OK but there are severe lagspikes that ultimately ruin the gunplay (a little more tolerable when it happens in tf2 but its there too). About the only game that works well in this setup for me is Mount and Blade: Warband. But I mean its a 2010 game... I can't even play bannerlord because of anticheat. Can't play chivalry 2 because anticheat. Can't play cities skylines 2. Most games that do work seem to struggle to get 40fps even on m max series macbooks. I'm not sure where the incompatibility is but its got to be in the software layer software given the specs on those max macbooks.

I just wish someone actually cared about this stuff at Apple. GPTK is not that useful. Rosetta 2 has some serious performance throttling going on somewhere in it (why is native macos cities skyline fps locked at 40fps...). Former mainstay native macos game devs from 10-15 years ago have zero interest publishing for the platform today, valve included.

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