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Did I just waste 3 years?

infinitroid.com

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Re: Did I just waste 3 years?

#361
post #142
post #136

Earlier quoted context omitted.

You don't happen to be the creator of another indie game Scraps, do you?

Yeah that's me. Still working on it when I get the time - unfortunately I don't have a lot of time at the moment.

Ah cool, I thought I recognised that username. I used to work across the room from you back at UR. I hope all is well. I was impressed with how well your kick starter went.

Re: Did I just waste 3 years?

#362

Earlier quoted context omitted.

Please don't take offense: Just FYI, 'wanna' is a contraction of 'want to,' so writing 'wanna to' is redundant.

Please do don't take offense: Just FYI, calling out random strangers on the internet for improper or redundant grammar is a waste of your time and theirs.

I would much rather be told how to communicate effectively by a native speaker than be defended by a white knight SJW who thinks I'm too sensitive about my command of the language to take constructive criticism. Someone should make an SJW version of the C compiler that just compiles random stuff with undefined behaviors instead of correcting me with its trigger-inducing error messages.

Re: Did I just waste 3 years?

#363

Earlier quoted context omitted.

... or call it a hobby. Just because someone does the same thing they make a living from for fun, doesn't mean it isn't also a hobby. It's weird, that because people pay coders for some of the work they do, expecting money gets wrapped up in what is a hobby for so many. Programming is fun for a lot of people. They love the process, enjoy the reading and learning, get a kick out of things like optimising code for a sp…

I think we need to think more along these lines in general; it's going to be needed a lot. This is the ongoing march towards post-scarcity. We now have enough people with skills, experience and tools necessary to produce a quality indie game and a desire to make one, that the market price is far below the cost of production, and rapidly approaching zero. Essentially, these developers are spending (resources: time etc…

But... you still gotta pay for food and a place to live, start with, at the moment.

If we didn't have to worry about money, then fewer of us would have to... worry about money when making art.

Re: Did I just waste 3 years?

#364

Earlier quoted context omitted.

You may have missed the nuance in the comment you're replying to. Everyone knows that it's possible to win the lottery. But the best advice you can give is to tell people they're never going to win the lottery. People who are super passionate about making indie games I'm going to do it regardless, so this is good advice.

"Best advice" why? Accurate, perhaps. But do you really find going around telling people that they're not going to win the lottery makes them stop playing? Even after they read an article about someone who won $100m and has quit their job to sail around the world? I think such advice misunderstands the psychology of why people gamble on very long odds. The primary drive is emotional, not rational. The rational brain…

But do you really find going around telling people that they're not going to win the lottery makes them stop playing?"

Not 100% successfully, but of course it helps. Why don't you go around and ask some people why they don't play the lottery?

I think such advice misunderstands the psychology of why people gamble on very long odds.

It's why I don't gamble. It's why lots of people don't gamble. People aren't completely rational, but they're not completely irrational either.

Helping people put understand the true odds of what they're engaged in is a good thing.

What do you have against people knowing the facts?

Re: Did I just waste 3 years?

#365
post #361
post #142

Earlier quoted context omitted.

Yeah that's me. Still working on it when I get the time - unfortunately I don't have a lot of time at the moment.

Ah cool, I thought I recognised that username. I used to work across the room from you back at UR. I hope all is well. I was impressed with how well your kick starter went.

Small world. Yeah, the Kickstarter was good. Not good enough to finish the game as full-time work unfortunately, but that was my bad estimating of how long things would take.

The experience on it got me another good job when I needed to go back to work on something that'd actually pay money, but I still want to finish it (for the people that have bought into it, and for myself), so I'm doing bits when I can. Working on a hopefully fun singleplayer mode that'll help alleviate the fact that there's no-one on the multiplayer.

Should've coded it in Umajin. ;)

Re: Did I just waste 3 years?

#366

Earlier quoted context omitted.

Also there are about a jillion indie sidescrollers on steam. Standing out is important.

Yes, marketing is very important!

But is standing out _just_ marketing? Or is standing out something that requires originality in idea (as well as marketing to allow buyers to see the originality)?

Re: Did I just waste 3 years?

#367
post #339

Niche markets may be the way to go. For instance, I would gladly spend $250 for a deep economic simulator game. I haven’t seen one of those in years.

Out of curiosity what titles do you have in mind when you say "deep economic simulator"?

Re: Did I just waste 3 years?

#368
> I got good SAT scores. I’m disciplined, I have a good work ethic, and I love what I do. I’m a lifelong learner, always evaluating my work and experimenting with new approaches.

All that and you still believed hard work directly equates to a big pay out. Welcome to the school of hard knocks. Try some different metrics for defining success.

It's not even possible you've entirely wasted 3 years. There's no way you learned nothing or have only created things that could just be used in this project. It's possible you could simply re-skin this thing and make it big the next day. But don't count on it.

Re: Did I just waste 3 years?

#369
You can market a 2D platformer all you want, it's still a 2D platformer in a market absolutely _saturated_ with them.

If you're making one in 2018, it should either be a hobby project, or you should be prepared for very few sales.

Re: Did I just waste 3 years?

#370
post #216
post #116

Earlier quoted context omitted.

> Also... no Linux version? Really? You're criticizing an indie game developer who feels he just wasted 3 years of his life making a failure, for not spending the extra year or whatever it'd take for it to be cross-platform?

If he's using C++ he is probably using a cross-platform library like SDL2. So porting to Linux shouldn't take longer than a day really.

I agree, C++ projects are quite easy to get running on Linux. I've done cross platform C++ game stuff and almost always had more trouble with Windows than I ever did with Linux. MacOS was pretty annoying in some cases too, actually...
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