Earlier quoted context omitted.
You don't happen to be the creator of another indie game Scraps, do you?
Yeah that's me. Still working on it when I get the time - unfortunately I don't have a lot of time at the moment.
Did I just waste 3 years?
361–370 of 582 posts
Re: Did I just waste 3 years?
#362Earlier quoted context omitted.
Please don't take offense: Just FYI, 'wanna' is a contraction of 'want to,' so writing 'wanna to' is redundant.
Please do don't take offense: Just FYI, calling out random strangers on the internet for improper or redundant grammar is a waste of your time and theirs.
Re: Did I just waste 3 years?
#363Earlier quoted context omitted.
... or call it a hobby. Just because someone does the same thing they make a living from for fun, doesn't mean it isn't also a hobby. It's weird, that because people pay coders for some of the work they do, expecting money gets wrapped up in what is a hobby for so many. Programming is fun for a lot of people. They love the process, enjoy the reading and learning, get a kick out of things like optimising code for a sp…
I think we need to think more along these lines in general; it's going to be needed a lot. This is the ongoing march towards post-scarcity. We now have enough people with skills, experience and tools necessary to produce a quality indie game and a desire to make one, that the market price is far below the cost of production, and rapidly approaching zero. Essentially, these developers are spending (resources: time etc…
If we didn't have to worry about money, then fewer of us would have to... worry about money when making art.
Re: Did I just waste 3 years?
#364Earlier quoted context omitted.
You may have missed the nuance in the comment you're replying to. Everyone knows that it's possible to win the lottery. But the best advice you can give is to tell people they're never going to win the lottery. People who are super passionate about making indie games I'm going to do it regardless, so this is good advice.
"Best advice" why? Accurate, perhaps. But do you really find going around telling people that they're not going to win the lottery makes them stop playing? Even after they read an article about someone who won $100m and has quit their job to sail around the world? I think such advice misunderstands the psychology of why people gamble on very long odds. The primary drive is emotional, not rational. The rational brain…
Not 100% successfully, but of course it helps. Why don't you go around and ask some people why they don't play the lottery?
I think such advice misunderstands the psychology of why people gamble on very long odds.
It's why I don't gamble. It's why lots of people don't gamble. People aren't completely rational, but they're not completely irrational either.
Helping people put understand the true odds of what they're engaged in is a good thing.
What do you have against people knowing the facts?
Re: Did I just waste 3 years?
#365Earlier quoted context omitted.
Yeah that's me. Still working on it when I get the time - unfortunately I don't have a lot of time at the moment.
Ah cool, I thought I recognised that username. I used to work across the room from you back at UR. I hope all is well. I was impressed with how well your kick starter went.
The experience on it got me another good job when I needed to go back to work on something that'd actually pay money, but I still want to finish it (for the people that have bought into it, and for myself), so I'm doing bits when I can. Working on a hopefully fun singleplayer mode that'll help alleviate the fact that there's no-one on the multiplayer.
Should've coded it in Umajin. ;)
Re: Did I just waste 3 years?
#366Earlier quoted context omitted.
Also there are about a jillion indie sidescrollers on steam. Standing out is important.
Yes, marketing is very important!
Re: Did I just waste 3 years?
#367Niche markets may be the way to go. For instance, I would gladly spend $250 for a deep economic simulator game. I haven’t seen one of those in years.
Re: Did I just waste 3 years?
#368All that and you still believed hard work directly equates to a big pay out. Welcome to the school of hard knocks. Try some different metrics for defining success.
It's not even possible you've entirely wasted 3 years. There's no way you learned nothing or have only created things that could just be used in this project. It's possible you could simply re-skin this thing and make it big the next day. But don't count on it.
Re: Did I just waste 3 years?
#369If you're making one in 2018, it should either be a hobby project, or you should be prepared for very few sales.
Re: Did I just waste 3 years?
#370Earlier quoted context omitted.
> Also... no Linux version? Really? You're criticizing an indie game developer who feels he just wasted 3 years of his life making a failure, for not spending the extra year or whatever it'd take for it to be cross-platform?
If he's using C++ he is probably using a cross-platform library like SDL2. So porting to Linux shouldn't take longer than a day really.