Earlier quoted context omitted.
> "Android has better UX..." ruhr? i have both an android and an ios phone, and i'm comparatively amazed at how bone-headed android UX can be. it's also a hot bed of paralysis-of-choice (in both apps and in settings/configuration). sure, ios has issues here and there, but (to me) ios is generally more intuitive (==better UX).
you didn't exactly give any counterexamples. yes, android's settings menus have a lot and are relatively poorly organized, but so are ios settings. but in terms of apps, i find android much more intuitive than ios. on android, there is basically a universal back button, in position and in behavior, that always seems to just work. not so on ios, where i am constantly wondering how do i go backwards from where i'm at.…
but the radio is a good example of the frustrating UX -- you can't use the radio without wired headphones to act as the antenna. you can't even plug in the wired headphones and then used wireless headphones for output.
apple actually makes sure the common use cases are well designed (and chooses to preclude less common ones to reduce that paralysis of choice problem), while android seems to be trying to check as many boxes as possible on a spec sheet.
closing apps on ios is a double-tap and a swipe or two swipes, depending on your phone. on my android, it's hitting a small, unintuitive square symbol and then hitting a small 'x' icon--both of which require more precision than on ios.
the lack of a youtube overlay in ios is a limitation imposed by google. ios has picture-in-picture mode but google won't implement it for ios for competitive reasons.
as for gestures, both android and ios have non-discoverable gestures, but i think ios's gestures are more intuitive overall. as in, once you find the gesture, you go "oh right, that's exactly what i would have expected that gesture to do there." i don't always have that satisfaction on android.
this, of course, is how i experience the two operating systems, so i'm not trying to discount your experience.