Earlier quoted context omitted.
>won't be playing the games of their formative years on their terms Do they care? Lots of these games are like fashion, where the core gameplay loop is pretty similar to exactly the same as previous games, just with a different art direction on top. The fact that its popular is what makes it popular until its not.
> "Do they care?" I guarantee you that they will. They might not think so now, but when in a couple or so of decades they suddenly remember a cherished videogame from their youth (maybe associated with the joy of discovering videogames, maybe with a memory of a friend who's passed away, maybe just because of doing videogame archaeology) and they cannot play it at all because of DRM or unsupported hardware (and the im…
The nostalgists who want to get Jetpack Willy running again so they can relive a misspent youth number tens of thousands at most.
And in fact there are few/no DRM issues for these vintage games and emulations, because they're distributed as binaries.
If I really want to play Marble Madness on an Amiga emu, I can, even though the original code was never open sourced.