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Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

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351–360 of 392 posts

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#351

Earlier quoted context omitted.

The 70 series is traditionally pretty popular for gamers though. At $600, though, I mean... that's at the point where just the graphics card is more than one of the 4K consoles Microsoft or Sony is putting out. Obviously a PC game is going to look nicer, but someone has to start thinking about that comparison.

"someone has to START thinking about that comparison." Sorry, but this comment is really kind of hilarious. The "PC vs. Console" debate is something that almost predates the Internet and it has generated countless forum wars... A high range PC has always been the more powerful and expensive gaming machine, since basically the first 3DFX cards in the late 90s, some people are OK with that, other prefer consoles as a p…

That's not really what I meant. Obviously some people have drawn their lines in the sand and will never consider switching. I don't think that's everyone. I play games on both console and PC, as I imagine do many others. If the price is too unreasonable, or the PC version doesn't work right without a bunch of configuration, or whatever, I can't be bothered with it and will just go to the console version of something.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#352

Earlier quoted context omitted.

The only point i'd like to make is that the only reason that you "can't do" 4k@60 is because devs decided to tune their effects scaling in such a way that this is the case. This doesn't affect the argument that you're making. I just think it's actually incredibly absurd to complain as though it's the hardware's fault for not being able to keep up with 4k@60, when it's the devs who you should be looking at when you're…

Oh yes it’s the developer’s fault for not “tuning” something the right way. Sure. You can “tune” something all you want, you’re always going to have a lower quality representation if you want better performance. The hardware should give the developers the possibility of getting better quality graphics at higher resolutions. We can play the original doom at 4 and probably even 8K without much problems. But that doesn’…

I think the point is that with PCs they make less effort to eek performance out of hardware. When you've got a console, you know exactly what you'll be optimising for and work really hard to get the most out of it. With a PC release I think Devs tend to make far less effort and simply up the requirements

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#353
post #62

Earlier quoted context omitted.

they overproduced the 1080 series If they did, 1080Ti wouldn't be "out of stock" on their website.

NVidia doesn't make many cards. They mostly make chips. The "Founders edition" are an exception, but the mass market products are made by EVGA, MSI, and other such companies. The fire-sales on EVGA 1080 Ti chips make it darn clear that there's too many 1080Ti and 1080 cards out there. https://linustechtips.com/main/topic/939592-nvidia-have-a-hu... https://camelcamelcamel.com/EVGA-GeForce-GAMING-GDDR5X-Techn... Second…

Firesale? EVGA 1080 Ti FTW3 prices on Amazon right now are more than I paid for that exact same card in 2017... Am I missing something?

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#354
Could anyone comment on the likely state of Linux drivers for these new cards?

I've anecdotally, previously been recommended to use either AMD or Intel GPUs, even when out performed by Nvidia, because their open source drivers will usually easier to deal with.

Is this still the case?

My own use case would be mainly for Blender.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#355
post #185

Some clips of the Battlefield V demo real-time reflections: https://twitter.com/dan_mitre/status/1031599285576650757 https://twitter.com/dan_mitre/status/1031599199316529158 https://twitter.com/dan_mitre/status/1031598556585582595

The water reflections are better, but the non-RTX water is already pretty good; the last link with the fire reflection is pretty baller though.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#356
post #354

Could anyone comment on the likely state of Linux drivers for these new cards? I've anecdotally, previously been recommended to use either AMD or Intel GPUs, even when out performed by Nvidia, because their open source drivers will usually easier to deal with. Is this still the case? My own use case would be mainly for Blender.

Do you have an ethical requirement to only use open source drivers? Because there are official closed source nvidia drivers for linux. That is what I have always used and they have worked well. Games work, dual monitors with weird aspect ratios work, etc.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#357
post #346

Earlier quoted context omitted.

It is probably just that we have different standards of what a good fps is. For me if its not at 60fps or more ALL the time I'm angry. Grew up playing Quake and Unreal Tournament pretty seriously. For a more casual game like skyrim it might be fine for me.

If you played seriously then you knew enough to turn the settings lower, not higher. The last thing you want is having your field of view obscured by colorful explosions, bloom, debris, etc. when your opponent has a crystal clear vision on you.

Yes, I am well aware of that.

But that is a completely orthogonal point to the question as to whether doom runs well at 4k with all features on. Because I am asking that question does not mean I would play death match that way. But I might indeed go through the single player campaign that way.

Indeed I didn't play Doom at 4k at all, because as I said, it felt like garbage at 4k, no matter what settings, on 1070

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#358
post #349

Are these Ray Tracing Extensions and Hardware going to be exclusive to Nvidia, at least for the time being? Assuming AMD didn't know about it until now and had to work and implement it, it would be at least 3 years before a Ray Tracing hardware are included in their GPU. And in terms of efficiency, how much better is this Hybrid Ray Tracing (HRT) compared to current Shadow Maps and reflection? I assume the latter nee…

For the software side: All of the games demoed were using DXR (DirectX Raytracing) for which RTX is just a backend for. DXR works on any recent AMD GPU (albeit slowly due to the lack of dedicated hardware) and AMD was a hardware partner in development of DXR.

For the hardware side: AMD has not said anything about specialized hardware for ray tracing. They almost certainly have known about it for quite a while but nobody (publicly at least) knows if they ever started on this.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#359
post #354

Could anyone comment on the likely state of Linux drivers for these new cards? I've anecdotally, previously been recommended to use either AMD or Intel GPUs, even when out performed by Nvidia, because their open source drivers will usually easier to deal with. Is this still the case? My own use case would be mainly for Blender.

Do you have an ethical requirement to only use open source drivers? Because there are official closed source nvidia drivers for linux. That is what I have always used and they have worked well. Games work, dual monitors with weird aspect ratios work, etc.

I don't personally, not for this anyway. It's more about community support.

If the close source linux drivers are up to date and work well that would probably be enough for me.

Re: Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing

#360
post #188
post #38

Since the post with the product page got merged here: https://www.nvidia.com/en-us/geforce/graphics-cards/rtx-2080... Most of it is dramatically lit renderings of fans and vacuous marketing-speak of course, but there's a tidbit near the bottom of the page about NVLink I find interesting. "GeForce RTX™ NVLINK™ Bridge The GeForce RTX™ NVLink™ bridge connects two NVLink SLI-ready graphics cards with 50X the transfer ban…

> Do you think this will be the GPU generation when consumer motherboards capable of pushing things to the GPU by NVLink will appear as well? first you'll need CPUs that support NVLink, and that's currently limited to the not so consumer oriented POWER9.

"NVLink is a wire-based communications protocol for near-range semiconductor communications developed by Nvidia that can be used for data and control code transfers in processor systems between CPUs and GPUs and solely between GPUs"

Sounds like you're assuming operational mode A when this is going to be operational mode B.

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