Earlier quoted context omitted.
I think the larger point is, anyone else would have had it at launch, because it would have been both a no-brainer and no big deal. Netflix is generally pretty good about supporting ports of their client to anything that can run it. There's also no Virtual Console, the eShop isn't available for review yet... and Nintendo has a terrible track record on online services. The Wii U was even further behind on such matters…
If Nintendo hadn't shipped a shitty Netflix app and instead got the console to work better it would have been worth buying.
Nintendo Switch review: pure potential
351–360 of 380 posts
Re: Nintendo Switch review: pure potential
#352Earlier quoted context omitted.
And tennis. And golf. And baseball. And many others where people either don't have or don't let their preconceptions steer their preferences. Motion controls never caught on because game studios aren't interested in making games locked to one console, and motion controls are far less standardized.
> And tennis. And golf. And baseball. Until you realize your standing-up-arm-waving strategy is being destroyed by the person sitting on the couch making little wrist flicks, who may as well be pushing buttons for all the motion they're making. And that person isn't experiencing severe RSI, the likes of which doesn't happen playing those sports for real , 5 minutes into the match.
Re: Nintendo Switch review: pure potential
#353This is a good review. Nice pictures, and some real-world usage scenarios, especially concerning battery life. I really wanted to like the Switch, but the addition of and focus on motion controls during their January press conference really killed it for me. Alternate input methods for games have failed, but Nintendo keeps pursuing this. My worry about the fact that the console supports motion controls is that games…
The switch support standard input methods and then some.
Re: Nintendo Switch review: pure potential
#354Apologies to the naysayers and even the inevitable down voters but iOS and Android have already crushed the portable gaming market. The likelihood of dedicated hardware EVER getting back its previous glory is unlikely. Console gaming retains its luster because mobile simply cannot compete against consoles regarding graphics, audio quality, and so forth. Nintendo Switch enjoys no such benefits. There are already contr…
People that want good games with good input devices will always go with dedicated hardware. Most games simply can't be done on iOS/android.
Re: Nintendo Switch review: pure potential
#355Sorry, I feel like the portable-gaming system went the way of the compact camera, MP3 player....
So your saying they will still be bought by people that care about quality?
Re: Nintendo Switch review: pure potential
#356Earlier quoted context omitted.
There were so many of those cheap little LCD clock modules with the two little buttons to set the time. They were crammed into absolutely everything. It was like we were thinking, we desperately want the future to be here, but we don't have the technology yet, so these will do.
This reminds me of a comment by Douglas Adams in which he pointed out the absurdity of regular clocks/watches going out of fashion at about the same time as pie charts became insanely popular (since a traditional watch works more or less exactly like a pie chart). While this is just a funny thing to notice, it really shows that both technical product design and fashion often depend more on a "look what we can do now!…
Re: Nintendo Switch review: pure potential
#357Off topic: How much time people spend in public laundry? In post Soviet countries and Russia almost all families, even poorest have washing machines, while public laundry used only for complex cleaning.
Re: Nintendo Switch review: pure potential
#358Re: Nintendo Switch review: pure potential
#359Nintendo didn't get the memo - "mobile" gaming really means smartphone gaming. What is this monstrosity?
Re: Nintendo Switch review: pure potential
#360Earlier quoted context omitted.
Nintendo has a history of doing quirky things, in an effort to differentiate themselves. They've always been innovative. - Directional Pad (NES) - Shoulder buttons on controller (SNES) - third handle on a controller and controllers with expansion slots (N64) - portable gaming systems (starting with gameboy, which didn't even have a backlit screen) - subsequent iterations that included: folding designs (SP), Touch scr…
You can really divide that list into two distinct eras: Era 1: Nintendo is the head of the pack in software and hardware, and not afraid to try new things. -NES -Gameboy -SNES -Partly N64 -DS Transitional period: Gamecube. At this point it's pretty clear that Sony is bringing things to the table that Nintendo is struggling to match. It's not a bad console, the GC, and it ends up being almost laughably affordable, but…