Xbox will block third-party controllers to "preserve the console experience"
341–350 of 371 posts
Re: Xbox will block third-party controllers to "preserve the console experience"
#342This is one reason the Steam Deck model of being an open console system is the future. Some dinosaurs wants to preserve the old locked-down console experience, where you have exclusive games, controllers and digital stores. But its just worse for the customer in every way.
Re: Xbox will block third-party controllers to "preserve the console experience"
#343Earlier quoted context omitted.
> PC games have cheaters since forever, they’ve worked around that problem despite having less operating system and hardware control. Have they though? Cheaters are rampant in most games, meanwhile consoles have been highly successfully in preventing cheaters from using things like wallhacks and aimbotting.
Please quantify "rampant". How likely is the average player to encounter cheaters?
Re: Xbox will block third-party controllers to "preserve the console experience"
#344Earlier quoted context omitted.
To be fair, I think the vast majority of this is about online. Keeping a clean and hack free experience isn't just about selling proprietary controllers - it's also bout blocking cheating and keeping things sane. (and single player games have Trophies which is online so... depending on how much you value pixelated trophies? those would be affected by "cheating in single player") Remember... this is Microsoft. The sam…
You’re literally talking about creating a walled garden around what is currently an open ecosystem in which devices already purchased by people - including people with limited financial resources - will no longer work. All under the justification of ‘it solves cheating’. PC games have cheaters since forever, they’ve worked around that problem despite having less operating system and hardware control. Not to mention t…
And even if "eventually controls will be circumvented" is true... making the barrier to entry harder gives them time to make back their investment (yes, the company deserves that). IE: DRM that eventually gets broken but not for a year can be the difference in the copies of a game sold being enough to make it a success or not.
The DRM also gives companies a path to suing companies that break the DRM. IE: Nintendo or Apple suing companies that jailbreak their stuff. Or you can be someone like Sony who has a PS5 that hasn't been jailbroken yet - making their platforms more resistant to cheating and thus more attractive to players who want a level playing field.
"won't solve anything anyways" Depends on your definition of "solve". If it takes 5+ years to fully jailbreak a PS5? Then that's successful. So even "broken" jailbreaks can be seen as successful in the long term.
There are negatives to these moves... but it's plain ignorance at best and dishonesty at worse to say there aren't justifiable reasons for companies like MS to take these steps.
Re: Xbox will block third-party controllers to "preserve the console experience"
#345Earlier quoted context omitted.
That really sounds like the argument of someone that never plays multiplayer games online. There’s no way you would say that otherwise.
I play online games every day, manage an EVE Online corp and general gaming community, so... maybe I just don't agree with you?
Re: Xbox will block third-party controllers to "preserve the console experience"
#346Earlier quoted context omitted.
Where do your two options come from, and what makes you think there couldn't be an alternative? Also, what do your alternatives have to do with the question whether it's better or not for the error message to be localized? And why are error codes supposed to be 32bits long in the first place?
TFA.
To get back to the topic, there are no reason why there couldn't be a good error message (there's no “two options” when you write your error messages) and if the error message is good enough so you don't have to Google it, you can and should localize it so the majority of the people of this planet could in fact read it. And you also want to put a error code available in case you still wanted to investigate about it, but there's little reason for this error code to be 32bits long unless you have 4 billion different possible errors in your app…
Re: Xbox will block third-party controllers to "preserve the console experience"
#347Earlier quoted context omitted.
Please quantify "rampant". How likely is the average player to encounter cheaters?
Regularly when doing anything that touches online. And even stuff that doesn't touch "online", these days, normally involves trophies that you can cheat your way to getting.
Re: Xbox will block third-party controllers to "preserve the console experience"
#348Earlier quoted context omitted.
You’re literally talking about creating a walled garden around what is currently an open ecosystem in which devices already purchased by people - including people with limited financial resources - will no longer work. All under the justification of ‘it solves cheating’. PC games have cheaters since forever, they’ve worked around that problem despite having less operating system and hardware control. Not to mention t…
PC gaming is loaded with tons of cheaters despite rootkit level anticheat systems. Having locked down hardware ecosystems reduces the rate of cheating, I've had far fewer times of running into cheaters on console games than on PC games.
Re: Xbox will block third-party controllers to "preserve the console experience"
#349Earlier quoted context omitted.
OK, maybe I'm biased here as a PC gamer who frequently uses a controller... but why not just allow both? Some games like Gears of War on Xbox already do this. Others, like Fortnite, offer crossplay and just show a symbol over each player's head. Do mouse and keyboard players have an advantage? Sure. So do players with bigger TVs or Series X graphics or less worn controllers or the Elite controller. Big deal? The PC e…
They should simply split cross play into two groups: 1. Those with controllers 2. Those with kb/m or those 'emulating' kb/m That's it. That's all that'd be needed to be fair.
Re: Xbox will block third-party controllers to "preserve the console experience"
#350Earlier quoted context omitted.
I'm competitive. I simply won't play FPS that have aim assist in multiplayer. If a controller has a disadvantage to KBM, they should learn to use KBM, not give them a built-in aimbot.
This is such a PCMR elitist take. Have you ever actually played on console? By and large aim assist is very subtle, but it's required to have an enjoyable experience on console. I don't think I could bear to spend ~ 10h / day at a computer, and then spend my down time hunched over a keyboard and mouse. I like a clean break, and a completely different experience. You're welcome to be as 'competitive' as you like, but…
His enjoyment is for him as important as yours for you. He is in fact entitled to play only games he likes to play is setup he finds fair.
And he is fully entitled to express it out loud so that similarly minded people can bond or argue for existence of games they like.